// Use this for initialization
	void Start () 
	{
		Instance = this;
		slowSpeed = 4.0f;
		fastSpeed = 6.0f;
	
		
		slow = true;
		fast = false;
		
	}
	// Use this for initialization
	void Start () 
	{
		roadO = GameObject.FindGameObjectWithTag("MainCamera");
		roadScript = roadO.GetComponent<ForegroundScript>();
		slowSpeed = 4.0f;
		fastSpeed = 6.0f;
		currSpeed = 0.0f;
		startP = new Vector3(30, getStartPos(), -1);
		
		this.transform.position = startP;
		startTime = getStartTime();
		
	}
	// checking bools objects. 
	
	
	// Use this for initialization
	void Start () 
	{
		Instance = this;
		player = GameObject.FindGameObjectWithTag("Player");
		playerScript = player.GetComponent<mainPlayer>();

		roadO = GameObject.FindGameObjectWithTag("MainCamera");
		roadScript = roadO.GetComponent<ForegroundScript>();
		
		currentLane = getRandomLane();
		prevLane = currentLane;
		getColor();
		currTime = 0;
		startTime = getStartTime();
	
		
	}
Exemple #4
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	// Use this for initialization
	void Start () 
	{
	
		Instance = this;
		roadO = GameObject.FindGameObjectWithTag("MainCamera");
		roadScript = roadO.GetComponent<ForegroundScript>();
		startPosition = new Vector3(30,getStartPosition(),-1);
		this.transform.position = startPosition;
		startTime = (float)Random.Range(0.0f,10.0f);

		currentSpeed = 0.0f;
		fastSpeed = 6.0f;
		slowSpeed = 4.0f;
	
		rotSpeed = 0.01f;
		rotPosition = 0.0f;
		
	}