Exemple #1
0
 public FireSlimeAttr(float maxHealth, float attack, float moveSpeed, float fireRate, float attackRange, ICharacterAttrStrategy theAttrStrategy) : base(maxHealth, attack, moveSpeed, fireRate, attackRange, theAttrStrategy)
 {
 }
Exemple #2
0
 public IceSlime1Attr(float maxHealth, float attack, float moveSpeed, float fireRate, float attackRange, float minDistance, ICharacterAttrStrategy theAttrStrategy) : base(maxHealth, attack, moveSpeed, fireRate, attackRange, theAttrStrategy)
 {
     SetMinDistance(minDistance);
 }