public FireSlimeAttr(float maxHealth, float attack, float moveSpeed, float fireRate, float attackRange, ICharacterAttrStrategy theAttrStrategy) : base(maxHealth, attack, moveSpeed, fireRate, attackRange, theAttrStrategy) { }
public IceSlime1Attr(float maxHealth, float attack, float moveSpeed, float fireRate, float attackRange, float minDistance, ICharacterAttrStrategy theAttrStrategy) : base(maxHealth, attack, moveSpeed, fireRate, attackRange, theAttrStrategy) { SetMinDistance(minDistance); }