protected override void ClassModifyOnCreation(ICharacter subject) { subject.IncreaseAbility(AbilityType.Strength, 2); subject.DecreaseAbility(AbilityType.Intelligence, 2); subject.DecreaseAbility(AbilityType.Charisma, 2); subject.Features.Add(Feature.DarkVision); }
protected override void ClassModifyOnCreation(ICharacter subject) { subject.IncreaseAbility(AbilityType.Constitution, 2); subject.DecreaseAbility(AbilityType.Charisma, 2); subject.Features.Add(Feature.DarkVision); subject.Features.Add(Feature.WeaponFamiliarity); subject.Features.Add(Feature.StoneCunning); subject.Features.Add(Feature.Stability); }
protected override void ClassModifyOnCreation(ICharacter subject) { subject.IncreaseAbility(AbilityType.Constitution, 2); subject.DecreaseAbility(AbilityType.Strength, 2); subject.Features.Add(Feature.LowLightVision); subject.Skills.IncreaseBonus(SkillType.Listen, 2); subject.Skills.IncreaseBonus(SkillType.Craft, 2); }
protected override void ClassModifyOnCreation(ICharacter subject) { subject.IncreaseAbility(AbilityType.Dexterity, 2); subject.DecreaseAbility(AbilityType.Strength, 2); subject.Features.Add(Feature.LowLightVision); subject.Skills.IncreaseBonus(SkillType.Climb, 2); subject.Skills.IncreaseBonus(SkillType.Listen, 2); subject.Skills.IncreaseBonus(SkillType.Jump, 2); subject.Skills.IncreaseBonus(SkillType.MoveSilently, 2); subject.Saves.AddBonus(SaveType.Reflex, 1); subject.Saves.AddBonus(SaveType.Will, 1); subject.Saves.AddBonus(SaveType.Fortitude, 1); }