protected UnitBase() { AbilitiesBehaviour = new CanNotUseAbilties(); OrbwalkingBehaviour = new CantUseOrbwalking(); ItemsBehaviour = new CanNotUseItems(); DrawRanger = new DontDrawAttackRange(); }
protected UnitBase() { AbilitiesBehaviour = new CanNotUseAbilties(); OrbwalkingBehaviour = new CantUseOrbwalking(); ItemsBehaviour = new CanNotUseItems(); }