/// <summary> /// Return the bounding box of the solid renderable. /// </summary> /// <param name="body"></param> /// <returns></returns> public static Range3Single GetBodyBoxTs(this IBody2 body) { var box = (double[])body.GetBodyBox(); return(new Range3Single( new Vector3((float)box[0], (float)box[1], (float)box[2]), new Vector3((float)box[3], (float)box[4], (float)box[5]))); }