public BatchedControlEntity(IHierarchy hierarchy, INode node, IBatchedControlFactory batchedControlFactory) { _hierarchy = hierarchy; _node = node; _batchedControlFactory = batchedControlFactory; Transform.LocalPosition = Vector3.Zero; Transform.LocalRotation = Quaternion.Identity; Transform.LocalScale = Vector3.One; }
public DefaultStaticBatching(IHierarchy hierarchy, IBatchedControlFactory batchedControlFactory, IConsoleHandle consoleHandle) { _hierarchy = hierarchy; _batchedControlFactory = batchedControlFactory; _consoleHandle = consoleHandle; }