public BatchedControlEntity(IHierarchy hierarchy, INode node, IBatchedControlFactory batchedControlFactory)
        {
            _hierarchy = hierarchy;
            _node = node;
            _batchedControlFactory = batchedControlFactory;

            Transform.LocalPosition = Vector3.Zero;
            Transform.LocalRotation = Quaternion.Identity;
            Transform.LocalScale = Vector3.One;
        }
Beispiel #2
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        public BatchedControlEntity(IHierarchy hierarchy, INode node, IBatchedControlFactory batchedControlFactory)
        {
            _hierarchy             = hierarchy;
            _node                  = node;
            _batchedControlFactory = batchedControlFactory;

            Transform.LocalPosition = Vector3.Zero;
            Transform.LocalRotation = Quaternion.Identity;
            Transform.LocalScale    = Vector3.One;
        }
 public DefaultStaticBatching(IHierarchy hierarchy, IBatchedControlFactory batchedControlFactory, IConsoleHandle consoleHandle)
 {
     _hierarchy             = hierarchy;
     _batchedControlFactory = batchedControlFactory;
     _consoleHandle         = consoleHandle;
 }