public void GetWeapons(IAltPlayer player)
        {
            // give all weapons from WeaponModel Enum to player
            var weapons = Misc.WhitelistedWeapons;

            foreach (var weapon in weapons)
            {
                player.GiveWeapon(weapon, 1000, false);
            }

            player.Emit("set_last_command");
        }
        public void Dm(IAltPlayer player)
        {
            player.SendChatMessage(player.DmMode ? "{00FF00} Respawning in Death Match Zone disabled!" : "{00FF00}Respawning in Death Match Zone enabled!");
            player.DmMode = !player.DmMode;

            if (player.DmMode)
            {
                var weapons = Misc.WhitelistedWeapons;
                foreach (var weapon in weapons)
                {
                    player.GiveWeapon(weapon, 1000, false);
                }

                var randomSpawnPoint = Misc.AirportSpawnPositions.ElementAt(_random.Next(0, Misc.AirportSpawnPositions.Length));
                player.Spawn(randomSpawnPoint + new Position(_random.Next(0, 10), _random.Next(0, 10), 0));
            }

            player.Emit("set_last_command");
        }