public RegisterPlayerCommandHandler( IAggregateRootStore <Player> playerStore, RegisterPlayerService registerPlayerService ) { _playerStore = playerStore; _registerPlayerService = registerPlayerService; }
public InitiateCircleCommandHandler( IAggregateRootStore <Circle> circleStore, IAggregateRootStore <Player> playerStore, InitiateCircleService initiateCircleService ) { _circleStore = circleStore; _playerStore = playerStore; _initiateCircleService = initiateCircleService; }
public BetrayCircleCommandHandler( IAggregateRootStore <BetrayedCircle> betrayedCircleStore, IAggregateRootStore <Player> playerStore, IAggregateRootStore <Circle> circleStore, BetrayCircleService betrayCircleService ) { _betrayedCircleStore = betrayedCircleStore; _playerStore = playerStore; _circleStore = circleStore; _betrayCircleService = betrayCircleService; }
public JoinCircleCommandHandler( IAggregateRootStore <Member> memberStore, IAggregateRootStore <Player> playerStore, IAggregateRootStore <Circle> circleStore, JoinCircleService joinCircleService ) { _memberStore = memberStore; _playerStore = playerStore; _circleStore = circleStore; _joinCircleService = joinCircleService; }