/// <summary>
        /// Register the hud
        /// </summary>
        /// <param name="playerId"></param>
        /// <param name="part"></param>
        protected HudView RegisterHud(UUID playerId, SceneObjectPart part)
        {
            HudView hud;

            lock (m_localIdToHud)
            {
                HudView oldHud = null;

                // If a player logs in directly to the region, this will get fired both by the attachment and by the
                // make root agent procedure.
                if (m_playerIdToHud.ContainsKey(playerId))
                {
                    oldHud = DeregisterHudByPlayerId(playerId);
                }

                m_log.DebugFormat("[WATER WARS]: Registering hud {0} {1} for {2}", part.Name, part.LocalId, playerId);

                hud = new HudView(m_controller, part.ParentGroup.Scene, playerId);
                hud.Initialize(part);
                m_localIdToHud[part.LocalId] = hud;
                m_playerIdToHud[playerId]    = hud;

                if (oldHud != null)
                {
                    hud.SetTickerFromPreviousHud(oldHud);
                }

                if (!m_controller.State.UpdateHudStatus(playerId))
                {
                    ResetHud(playerId);
                }

                // An experiment in trying to resolve hud display problems by forcing an update.  Unfortunately, works
                // occasionally but not at all often.

                /*
                 * Timer forceUpdateTimer = new Timer(2000);
                 * forceUpdateTimer.AutoReset = false;
                 * forceUpdateTimer.Elapsed
                 += new ElapsedEventHandler(
                 *      delegate(object source, ElapsedEventArgs e)
                 *      {
                 *          m_log.InfoFormat("[WATER WARS]: Forcing hud client update for {0}", playerId);
                 *          part.ParentGroup.SendGroupFullUpdate();
                 *      }
                 *  );
                 * forceUpdateTimer.Start();
                 */

                return(hud);
            }
        }