public void OnGameStartRPC() { LobbyView.Close(); HudView.Open(); Spawn(); _scoreCoroutine = StartCoroutine(UpdateScore()); if (PhotonNetwork.IsMasterClient) { Controller.Base = PhotonNetwork.Instantiate(BasePrefabPath, BasePoint.transform.position, Quaternion.identity).GetComponent <Base>(); Controller.Base.Health.DieEvent += OnGameEnd; Controller.NewGame(); } }