/// <summary> /// Prints counters to HUD /// </summary> public void PrintCounters() { Hud.Clear(HudCategory); Hud.Add(HudCategory, Color.White, "DIPs: Scene:{0} Shadow:{1} Total: {2}", SceneDIPs, ShadowDIPs, TotalDIPs); Hud.Add(HudCategory, Color.White, "Dead particles: {0}", DeadParticles); }