IEnumerator OnSend(string url) { UnityWebRequest webRequest = UnityWebRequest.Get(url); yield return(webRequest.SendWebRequest()); if (webRequest.isNetworkError) { State = HttpsManagerState.Error; } else { State = HttpsManagerState.Success; GetText = webRequest.downloadHandler.text; } }
IEnumerator CheckID() { UnityWebRequest webRequest = UnityWebRequest.Get(idUrl); yield return(webRequest.SendWebRequest()); //エラーが出ていないかチェック if (webRequest.isNetworkError) { State = HttpsManagerState.Error; } else { State = HttpsManagerState.Success; //通信成功 GetText = webRequest.downloadHandler.text; } }
public void OnUpdate() { GetText = ""; State = HttpsManagerState.Running; StartCoroutine(OnSend(url)); }
public void OnCheck() { State = HttpsManagerState.Running; StartCoroutine(CheckID()); }