Ejemplo n.º 1
0
    IEnumerator OnSend(string url)
    {
        UnityWebRequest webRequest = UnityWebRequest.Get(url);

        yield return(webRequest.SendWebRequest());

        if (webRequest.isNetworkError)
        {
            State = HttpsManagerState.Error;
        }
        else
        {
            State   = HttpsManagerState.Success;
            GetText = webRequest.downloadHandler.text;
        }
    }
Ejemplo n.º 2
0
    IEnumerator CheckID()
    {
        UnityWebRequest webRequest = UnityWebRequest.Get(idUrl);

        yield return(webRequest.SendWebRequest());

        //エラーが出ていないかチェック
        if (webRequest.isNetworkError)
        {
            State = HttpsManagerState.Error;
        }
        else
        {
            State = HttpsManagerState.Success;
            //通信成功
            GetText = webRequest.downloadHandler.text;
        }
    }
Ejemplo n.º 3
0
 public void OnUpdate()
 {
     GetText = "";
     State   = HttpsManagerState.Running;
     StartCoroutine(OnSend(url));
 }
Ejemplo n.º 4
0
 public void OnCheck()
 {
     State = HttpsManagerState.Running;
     StartCoroutine(CheckID());
 }