void Start() { hp = GetComponent <Hp_scipt>(); rb = GetComponent <Rigidbody2D>(); dashTime = startDashTime; dashes = 1; }
private void Start() { player = GameObject.FindObjectOfType <PlayerMovement>(); rb = GetComponent <Rigidbody2D>(); hp = player.GetComponent <Hp_scipt>(); Direction = (player.transform.position - transform.position).normalized * spitspeed; rb.velocity = new Vector2(Direction.x, Direction.y); }
private void Start() { polygon = GetComponent <PolygonCollider2D>(); player = GameObject.FindGameObjectWithTag("Player"); Hp = player.GetComponent <Hp_scipt>(); }
// Start is called before the first frame update void Start() { player = GameObject.FindGameObjectWithTag("Player"); playerHp = player.GetComponent <Hp_scipt>(); }