void Start()
 {
     hp       = GetComponent <Hp_scipt>();
     rb       = GetComponent <Rigidbody2D>();
     dashTime = startDashTime;
     dashes   = 1;
 }
 private void Start()
 {
     player      = GameObject.FindObjectOfType <PlayerMovement>();
     rb          = GetComponent <Rigidbody2D>();
     hp          = player.GetComponent <Hp_scipt>();
     Direction   = (player.transform.position - transform.position).normalized * spitspeed;
     rb.velocity = new Vector2(Direction.x, Direction.y);
 }
Example #3
0
 private void Start()
 {
     polygon = GetComponent <PolygonCollider2D>();
     player  = GameObject.FindGameObjectWithTag("Player");
     Hp      = player.GetComponent <Hp_scipt>();
 }
 // Start is called before the first frame update
 void Start()
 {
     player   = GameObject.FindGameObjectWithTag("Player");
     playerHp = player.GetComponent <Hp_scipt>();
 }