public static void ShowWindow()
    {
        // Show existing window instance. If one doesn't exist, make one.
        EditorWindow.GetWindow <HoudiniWindowDebug>(
            false, HoudiniConstants.HAPI_PRODUCT_SHORT_NAME + " " + HoudiniGUIUtility.myDebugLabel);

        float time = HoudiniHost.getTime();

        HoudiniWindowDebug.myTime = time;
    }