//[ MenuItem( HoudiniConstants.HAPI_PRODUCT_NAME + "/Create Simple Input Geo", false, 1000 ) ] static private void createSimpleInputGeo() { int asset_id = HoudiniHost.createInputNode("simple_input_geo_test"); HoudiniHost.cookNode( asset_id, HoudiniHost.prSplitGeosByGroup, HoudiniHost.prSplitPointsByVertexAttributes, HoudiniHost.prImportTemplatedGeos); HAPI_PartInfo new_part = new HAPI_PartInfo(); new_part.vertexCount = 3; new_part.pointCount = 3; new_part.faceCount = 1; new_part.type = HAPI_PartType.HAPI_PARTTYPE_MESH; HoudiniHost.setPartInfo(0, 0, ref new_part); HAPI_AttributeInfo attrib_info = new HAPI_AttributeInfo("P"); attrib_info.exists = true; attrib_info.count = 3; // 3 points attrib_info.tupleSize = 3; // 3 floats per point (x, y, z) attrib_info.owner = HAPI_AttributeOwner.HAPI_ATTROWNER_POINT; attrib_info.storage = HAPI_StorageType.HAPI_STORAGETYPE_FLOAT; HoudiniHost.addAttribute(0, 0, "P", ref attrib_info); float[] positions = new float[9] { 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f }; HoudiniHost.setAttributeFloatData(0, 0, "P", ref attrib_info, positions, 0, 3); int[] vertices = new int[3] { 0, 1, 2 }; HoudiniHost.setVertexList(0, 0, vertices, 0, 3); int[] face_counts = new int[1] { 3 }; // 3 edges for the first face (the only face) HoudiniHost.setFaceCounts(0, 0, face_counts, 0, 1); bool[] point_group_mem = new bool[3] { true, true, false }; HoudiniHost.addGroup(0, 0, HAPI_GroupType.HAPI_GROUPTYPE_POINT, "test_pt_group"); HoudiniHost.setGroupMembership( 0, 0, HAPI_GroupType.HAPI_GROUPTYPE_POINT, "test_pt_group", point_group_mem, 3); bool[] prim_group_mem = new bool[1] { true }; HoudiniHost.addGroup(0, 0, HAPI_GroupType.HAPI_GROUPTYPE_PRIM, "test_prim_group"); HoudiniHost.setGroupMembership( 0, 0, HAPI_GroupType.HAPI_GROUPTYPE_PRIM, "test_prim_group", prim_group_mem, 1); HoudiniHost.commitGeo(0); }