Exemple #1
0
        /// <summary>
        /// 设置数据
        /// </summary>
        /// <param name="data">数据</param>
        private void SetBoss(Hotfix_LT.Data.AllianceFBBoss data)
        {
            //
            Hotfix_LT.Data.MonsterInfoTemplate monsterTpl = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetMonsterInfo(data.monsterId);
            if (monsterTpl == null)
            {
                EB.Debug.LogError("LTLegionFBHudController InitBoss, monsterTpl is Error monsterID = {0}", data.monsterId);
                return;
            }

            Hotfix_LT.Data.HeroInfoTemplate info = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetHeroInfo(monsterTpl.character_id);
            if (info == null)
            {
                EB.Debug.LogError("LTLegionFBHudController InitBoss, info is Error monsterTpl.character_id = {0}", monsterTpl.character_id);
                return;
            }

            if (mDMono.gameObject.activeInHierarchy)
            {
                StartCoroutine(CreateBossModel(info.model_name));
            }
            LTUIUtil.SetText(v_MonsterName, info.name);
            //
            SetReward(data.Rewards);
        }
Exemple #2
0
 /// <summary>
 /// 设置相应BOSS的红点
 /// </summary>
 /// <param name="red">红点</param>
 /// <param name="index">当前的BOSS索引</param>
 /// <param name="currentProgress">当前的开放的进度条</param>
 /// <param name="need">是否需要判断红点</param>
 private void SetBossRedPoint(GameObject red, int index, int currentProgress, bool need)
 {
     if (need)
     {
         Hotfix_LT.Data.AllianceFBBoss currentBoss = Hotfix_LT.Data.AllianceTemplateManager.Instance.mFBBossList[index];
         //获取当前BOSS的挑战次数
         int challenge = EB.Dot.Integer(currentBoss.monsterId.ToString(), m_BossChallengeNumInfo, 0);
         //
         red.SetActive(currentBoss.challenge > challenge && currentProgress >= currentBoss.donate);
     }
 }
Exemple #3
0
        private void SetBoss(int index, bool updateInfo)
        {
            index         = index % Hotfix_LT.Data.AllianceTemplateManager.Instance.mFBBossList.Count;
            m_CurrentBoss = Hotfix_LT.Data.AllianceTemplateManager.Instance.mFBBossList[index];
            SetBoss(m_CurrentBoss);
            //将左右按钮隐藏及打开设置
            bool leftBtnVisible  = index != 0;
            bool rightBtnVisible = index != Hotfix_LT.Data.AllianceTemplateManager.Instance.mFBBossList.Count - 1;

            v_LeftBossBtn.SetActive(leftBtnVisible);
            v_RightBossBtn.SetActive(rightBtnVisible);

            //刷新排行榜
            v_RankController.F_UpdateBossRank(m_CurrentBoss.monsterId);
            int current = LegionModel.GetInstance().legionData.todayExp;

            if (updateInfo)
            {
                //获取当前BOSS的挑战次数
                LegionLogic.GetInstance().OnSendGetCurDonateInfo((Hashtable obj) =>
                {
                    DataLookupsCache.Instance.CacheData(obj);
                    Hashtable hashtable    = EB.Dot.Object("alliance", obj, null);
                    hashtable              = EB.Dot.Object("todayDonateTimes", hashtable, null);
                    m_BossChallengeNumInfo = EB.Dot.Object("boss", hashtable, null);
                    MaxBoxCount            = EB.Dot.Integer("bossBoxCount." + m_CurrentBoss.monsterId.ToString(), hashtable, -1);
                    //设置扫荡相关
                    SetBossWipeInfo(MaxBoxCount > -1);
                    int challenge = EB.Dot.Integer(m_CurrentBoss.monsterId.ToString(), m_BossChallengeNumInfo, 0);
                    if (challenge >= 0)
                    {
                        //设置当前的BOSS挑战次数
                        SetChanllengeBtnTips(m_CurrentBoss.challenge - challenge, m_CurrentBoss.challenge);
                    }
                    LegionLogic.GetInstance().IsOpenLegionFB();
                    SetBossRedPoint(v_LeftBossRes, index - 1, current, leftBtnVisible);
                    SetBossRedPoint(v_RightBossRes, index + 1, current, rightBtnVisible);
                });
            }
            else
            {
                int challenge = EB.Dot.Integer(m_CurrentBoss.monsterId.ToString(), m_BossChallengeNumInfo, 0);
                //设置扫荡相关
                SetBossWipeInfo(DataLookupsCache.Instance.SearchDataByID <int>("alliance.todayDonateTimes.bossBoxCount." + m_CurrentBoss.monsterId.ToString(), out MaxBoxCount));
                if (challenge >= 0)
                {
                    //设置当前的BOSS挑战次数
                    SetChanllengeBtnTips(m_CurrentBoss.challenge - challenge, m_CurrentBoss.challenge);
                }
                //判断是否需要打开相应的红点
                SetBossRedPoint(v_LeftBossRes, index - 1, current, leftBtnVisible);
                SetBossRedPoint(v_RightBossRes, index + 1, current, rightBtnVisible);
            }

            //处理进度条的情况
            int total = m_CurrentBoss.donate;

            v_ChallengeBtn.SetActive(!(current < total));
            v_ProgressPanel.SetActive(current < total);
            SetProgressPanel(current, total);
        }