Exemple #1
0
 public SaveData(GameManager gameManager, TimerPanel timer, PropertyManager propertyManager, KEventManager eventManager, StartingKingdomController startingKingdomController, Transform camera)
 {
     population    = gameManager.Population;
     happiness     = gameManager.Happiness;
     gold          = gameManager.Gold;
     food          = gameManager.Food;
     building      = gameManager.Building;
     day           = timer.GetCurrentDay();
     playerKingdom = startingKingdomController.PlayerKingdom;
     cameraX       = camera.position.x;
     cameraY       = camera.position.y;
     properties    = new PropertySaveData[propertyManager.Propriedades.Count];
     foreach (Property p in propertyManager.Propriedades)
     {
         properties[p.index] = new PropertySaveData(p.index, p.dominated, p.GetSoldiers(SoldierType.InProperty), p.Level, p.kingdom);
     }
     if (eventManager.GetAllActiveEvents().Count > 0)
     {
         List <KEvent> list = eventManager.GetAllActiveEvents();
         activeEvents = new EventSaveData[list.Count];
         for (int i = 0; i < list.Count; i++)
         {
             activeEvents[i] = new EventSaveData(
                 list[i].PortugueseExhibitionName,
                 list[i].EnglishExhibitionName,
                 list[i].InternalName,
                 list[i].PortugueseDescription,
                 list[i].EnglishDescription,
                 list[i].Duration,
                 list[i].LeftDuration,
                 list[i].ActiveIntensity,
                 list[i].mode,
                 list[i].battle,
                 list[i].chance,
                 list[i].PercentGoldLight,
                 list[i].PercentFoodLight,
                 list[i].PercentBuildingLight,
                 list[i].PercentPeopleLight,
                 list[i].PercentHappinessLight,
                 list[i].PercentGoldMedium,
                 list[i].PercentFoodMedium,
                 list[i].PercentBuildingMedium,
                 list[i].PercentPeopleMedium,
                 list[i].PercentHappinessMedium,
                 list[i].PercentGoldHeavy,
                 list[i].PercentFoodHeavy,
                 list[i].PercentBuildingHeavy,
                 list[i].PercentPeopleHeavy,
                 list[i].PercentHappinessHeavy,
                 list[i].AbsoluteGoldLight,
                 list[i].AbsoluteFoodLight,
                 list[i].AbsoluteBuildingLight,
                 list[i].AbsoluteGoldMedium,
                 list[i].AbsoluteFoodMedium,
                 list[i].AbsoluteBuildingMedium,
                 list[i].AbsoluteGoldHeavy,
                 list[i].AbsoluteFoodHeavy,
                 list[i].AbsoluteBuildingHeavy,
                 list[i].showInInspector);
         }
     }
     else
     {
         activeEvents = null;
     }
 }
Exemple #2
0
 private void OnEnable()
 {
     KEventManagerScript = (KEventManager)target;
     GetTarget           = new SerializedObject(KEventManagerScript);
 }