// Start is called before the first frame update void Start() { tree = GameObject.Find("HomeTree").GetComponent <HomeBehaviour>(); //if (tree) { Debug.Log("GOT IT"); } sliderT.maxValue = levelTime; sliderN.maxValue = tree.NutCapacity; }
private void DepositNuts() { HomeBehaviour var = Home.GetComponent <HomeBehaviour>(); var.NutCount += nutCount; nutCount = 0; }