Example #1
0
 // Start is called before the first frame update
 void Start()
 {
     tree = GameObject.Find("HomeTree").GetComponent <HomeBehaviour>();
     //if (tree) { Debug.Log("GOT IT"); }
     sliderT.maxValue = levelTime;
     sliderN.maxValue = tree.NutCapacity;
 }
    private void DepositNuts()
    {
        HomeBehaviour var = Home.GetComponent <HomeBehaviour>();

        var.NutCount += nutCount;
        nutCount      = 0;
    }