Exemple #1
0
 void Update()
 {
     gameObject.transform.position = parentTransform.position + parentTransform.forward * DistanceFromFace;
     if (HeldObject != null)
     {
         HandleHeldObject();
         Holder.UpdateParameters(1 - energyBar.PossibleEnergyRatio);
     }
     else
     {
         justDropped = false;
     }
 }