// Use this for initialization void Start() { alcoves = new List <Alcove>(); foreach (Alcove alcove in HolderScript.GetInstance().alcoves) { alcoves.Add(alcove); } }
void Start() { Holder = HolderObj.GetComponent <HolderScript> (); afterImage = GetComponent <AfterImageDrawer> (); //Make sure we have the transform of the owner of the interactor if (parentTransform == null) { parentTransform = gameObject.transform.parent; } }
private void Awake() { endReached = false; holderScript = FindObjectOfType <HolderScript>(); shapeAudioControler = this.GetComponent <ShapeAudioControler>(); for (int i = 0; i < squares.Length; i++) { squares[i].GetComponent <QuadradoScript>().shape = this; if (FindGameState() == GameState.BUILDING) { squares[i].GetComponent <SpriteRenderer>().sprite = solidSprite; } else { squares[i].GetComponent <SpriteRenderer>().sprite = blueprintSprite; } } }
void Awake(){ Instance=this; m_transform=GetComponent<Transform>(); }
private void Start() { instance = this; }