public FlagDominationScenario(Scenario_Info info, int tier) : base(info, tier) { foreach (Scenario_Object obj in info.ScenObjects) { if (obj.Type == "Capture Point") { CapturePoint cPoint = new CapturePoint(obj, CaptureValid, OnCapture); _capturePoints.Add(cPoint); Region.AddObject(cPoint, info.MapId); } else if (obj.Type == "Flag") { _flag = new HoldObject(obj.Identifier, obj.ObjectiveName, new Point3D(obj.WorldPosX, obj.WorldPosY, obj.PosZ), 60001, 13000, FlagPickedUp, ObjectDropped, ObjectReset, null, 299, 299); Region.AddObject(_flag, info.MapId); AddTrackedObject(_flag); } else { LoadScenarioObject(obj); } } ZoneMgr curZone = Region.GetZoneMgr(Info.MapId); Region.LoadCells((ushort)(curZone.Info.OffX + 8), (ushort)(curZone.Info.OffY + 8), 8); }
public void FlagPickedUp(HoldObject flag, Player pickedBy) { ObjectPickedUp(flag, pickedBy); if (!EvtInterface.HasEvent(TimerUp)) { SetTimerState(true); } }
public void FlagReset(HoldObject b) { ObjectReset(b); if (b.Holder != null) { b.Holder.BuffInterface.RemoveBuffByEntry(14322); b.Holder.BuffInterface.RemoveBuffByEntry(14323); } }
// Update is called once per frame void OnTriggerEnter(Collider other) { canparavb ticaret = GameObject.FindWithTag("Player").GetComponent <canparavb>(); HoldObject kayipobje = GameObject.FindWithTag("Player").GetComponent <HoldObject>(); if (other.gameObject.tag == "tuco1") { ticaret.para += 1000; Destroy(paket); kayipobje.tekdondur = null; } }
private void Start() { animator = transform.parent.GetComponent <Animator>(); Physics.IgnoreLayerCollision(4, 10); Physics.IgnoreLayerCollision(4, 8); RefillCharges(); playerHoldObject = GameObject.FindGameObjectWithTag("Player").GetComponent <HoldObject>(); extinguisherSlider = GameObject.Find("ExtinguisherBar").GetComponent <Slider>(); extinguisherSlider.maxValue = tankSize; particles = transform.Find("Water").GetComponent <ParticleSystem>(); particles.Stop(); audioSource = gameObject.AddComponent <AudioSource>() as AudioSource; }
public void BallPickedUp(HoldObject ball, Player pickedBy) { for (int i = 0; i < 2; ++i) { foreach (Player plr in Players[i]) { SendObjectiveStates(plr); plr.SendLocalizeString(new [] { pickedBy.GenderedName, (pickedBy.Realm == Realms.REALMS_REALM_ORDER ? "Order" : "Destruction"), ball.name }, ChatLogFilters.CHATLOGFILTERS_C_WHITE, Localized_text.TEXT_FLAG_PICKUP); } } EvtInterface.AddEvent(UpdateMapPosition, 1000, 0); }
public void BallDropped(HoldObject ball) { for (int i = 0; i < 2; ++i) { foreach (Player plr in Players[i]) { SendObjectiveStates(plr); plr.SendLocalizeString(ball.name, ChatLogFilters.CHATLOGFILTERS_C_WHITE, Localized_text.TEXT_FLAG_DROP); } } _murderballTicks[ball] = 0; EvtInterface.RemoveEvent(UpdateMapPosition); }
public CaptureTheFlagScenario(Scenario_Info info, byte tier) : base(info, tier) { foreach (Scenario_Object obj in info.ScenObjects) { if (obj.Type == "Flag") { HoldObject flag = new HoldObject(obj.Identifier, obj.ObjectiveName, new Point3D(obj.WorldPosX, obj.WorldPosY, obj.PosZ), 60001, 13000, ObjectPickedUp, FlagDropped, FlagReset, FlagBuffAssigned, 3442, 3442); if (obj.ObjectiveName == "Order Flag") { flag.VfxState = 2; _captureScore = obj.PointGain; flag.SetActive(Realms.REALMS_REALM_DESTRUCTION); } else if (obj.ObjectiveName == "Destruction Flag") { flag.VfxState = 5; _captureScore = obj.PointGain; flag.SetActive(Realms.REALMS_REALM_ORDER); } else { flag.SetActive(0); flag.HoldResetTimeSeconds = 180; _captureScore = obj.PointGain; } flag.ObjectType = 1; _flags.Add(flag); Region.AddObject(flag, info.MapId); AddTrackedObject(flag); } else { LoadScenarioObject(obj); } ZoneMgr curZone = Region.GetZoneMgr(Info.MapId); Region.LoadCells((ushort)(curZone.Info.OffX + 8), (ushort)(curZone.Info.OffY + 8), 8); } }
public MurderballScenario(Scenario_Info info, int tier) : base(info, tier) { foreach (Scenario_Object obj in info.ScenObjects) { HoldObject ball; if (obj.ProtoEntry != 0) { GameObject_proto proto = GameObjectService.GetGameObjectProto(obj.ProtoEntry); ball = new HoldObject(obj.Identifier, obj.ObjectiveName, new Point3D(obj.WorldPosX, obj.WorldPosY, obj.PosZ), 14031, 30000, BallPickedUp, BallDropped, ObjectReset, BallBuffAssigned, proto.DisplayID, proto.DisplayID); } else { ball = new HoldObject(obj.Identifier, obj.ObjectiveName, new Point3D(obj.WorldPosX, obj.WorldPosY, obj.PosZ), 14031, 30000, BallPickedUp, BallDropped, ObjectReset, BallBuffAssigned, 235, 233); } _murderballTicks.Add(ball, 0); Region.AddObject(ball, info.MapId); } }
public FlexibleInputDisplay(HoldObject script) { this.script = script; }
// Use this for initialization void Start() { mainCamera = GameObject.FindWithTag("MainCamera"); holdObject = GameObject.Find("FPSController").GetComponent <HoldObject>(); }
// Use this for initialization void Start() { holdScript = GetComponent <HoldObject>(); }
private void CheckCapture(GameObject flagBase, Player capturer) { if (flagBase == _flagBases[0]) { if (capturer.Realm == Realms.REALMS_REALM_DESTRUCTION) { capturer.SendClientMessage("This is the enemy realm's flag return point", ChatLogFilters.CHATLOGFILTERS_C_ABILITY_ERROR); return; } } else if (flagBase == _flagBases[1]) { if (capturer.Realm == Realms.REALMS_REALM_ORDER) { capturer.SendClientMessage("This is the enemy realm's flag return point", ChatLogFilters.CHATLOGFILTERS_C_ABILITY_ERROR); return; } } else { return; } HoldObject destFlag = null; foreach (HoldObject flag in _flags) { if (flag.Holder == capturer) { destFlag = flag; } else if (flag.HeldState != EHeldState.Home) { capturer.SendClientMessage("You cannot capture the enemy flag if your own is held", ChatLogFilters.CHATLOGFILTERS_C_ABILITY_ERROR); return; } } if (destFlag == null) { capturer.SendClientMessage("You must be holding the flag to capture", ChatLogFilters.CHATLOGFILTERS_C_ABILITY_ERROR); return; } GivePoints((int)capturer.Realm, _captureScore); PacketOut Out = new PacketOut((byte)Opcodes.F_PLAY_SOUND); Out.WriteByte(0); Out.WriteUInt16(capturer.Realm == Realms.REALMS_REALM_ORDER ? (ushort)0x0C : (ushort)0x332); Out.Fill(0, 10); for (int i = 0; i < 2; ++i) { foreach (Player player in Players[i]) { player.SendLocalizeString(new[] { capturer.Name, capturer.Realm == Realms.REALMS_REALM_ORDER ? "Order" : "Destruction", destFlag.name }, ChatLogFilters.CHATLOGFILTERS_C_WHITE, Localized_text.TEXT_FLAG_CAPTURE); player.SendPacket(Out); } } foreach (HoldObject flag in _flags) { flag.ResetTo(EHeldState.Home); } }
// Use this for initialization void Start() { holdObject = GetComponent <HoldObject>(); itemObject = holdObject.Item; }
private void CheckDropOff(GameObject flagDrop, Player capturer) { if (flagDrop == _flagDrops[0]) { if (capturer.Realm == Realms.REALMS_REALM_DESTRUCTION) { capturer.SendClientMessage("This is the enemy realm's flag drop off point", ChatLogFilters.CHATLOGFILTERS_C_ABILITY_ERROR); return; } } else if (flagDrop == _flagDrops[1]) { if (capturer.Realm == Realms.REALMS_REALM_ORDER) { capturer.SendClientMessage("This is the enemy realm's flag drop off point", ChatLogFilters.CHATLOGFILTERS_C_ABILITY_ERROR); return; } } else { return; } HoldObject destFlag = null; foreach (HoldObject flag in _flags) { if (flag.Holder == capturer) { destFlag = flag; } else if (flag.HeldState != EHeldState.Carried) { capturer.SendClientMessage("You can only drop off the enemy flag if both flags are held", ChatLogFilters.CHATLOGFILTERS_C_ABILITY_ERROR); return; } } if (destFlag == null) { capturer.SendClientMessage("You are not holding a flag", ChatLogFilters.CHATLOGFILTERS_C_ABILITY_ERROR); return; } GivePoints((int)capturer.Realm, 50); PacketOut Out = new PacketOut((byte)Opcodes.F_PLAY_SOUND); Out.WriteByte(0); Out.WriteUInt16(capturer.Realm == Realms.REALMS_REALM_ORDER ? (ushort)0x0C : (ushort)0x332); Out.Fill(0, 10); for (int i = 0; i < 2; ++i) { foreach (Player player in Players[i]) { player.SendClientMessage($"{capturer.Name} of {(capturer.Realm == Realms.REALMS_REALM_ORDER ? "Order" : "Destruction")} has dropped off the {destFlag.name}!", ChatLogFilters.CHATLOGFILTERS_C_WHITE); player.SendPacket(Out); } } foreach (HoldObject flag in _flags) { flag.ResetTo(EHeldState.Home); } }
public void ReleasedBy(HoldObject holdObject) { Debug.Log(this.name + " released by " + holdObject.name); transform.position = originalPosition; }
public void HeldBy(HoldObject holdObject) { Debug.Log(this.name + " being held by " + holdObject.name); }