// 광고보고 난후 이어하기 루틴. IEnumerator Continue() { while (_bContinue) { if (WaitTime()) { switch (_ContinueStep) { case CONTINUE_STEP.ADDTIME: { _Timer.AddTime(15.0f); _ContinueStep = CONTINUE_STEP.START; WaitTimeReset(0.5f); } break; case CONTINUE_STEP.START: { _bContinue = false; _bGaemReady = true; _StartStep = START_STEP.SIZE; StartCoroutine(StartGame()); } break; } } yield return(new WaitForFixedUpdate()); } }
// 광고 보고 이어하기 요청. public void ADContinue() { if (_iADContinue > 0) { _iADContinue = -1; _ResultPop.gameObject.SetActive(false); _bContinue = true; _ContinueStep = CONTINUE_STEP.ADDTIME; UIManager._BackStep = BACK_STEP.GAME; WaitTimeReset(1f); StartCoroutine(Continue()); } }