void Start() { //Get the controller components, if you havent already. controller = GetComponent <Hitch_CharController>(); vars = controller.vars; }
private void Start() { controller = GetComponent <Hitch_CharController>(); //charMovement = GetComponent<Hitch_CharMovement>(); vars = controller.vars; facingDirection = new Vector3(-Mathf.Sin(-angle * Mathf.Deg2Rad), 0, Mathf.Cos(-angle * Mathf.Deg2Rad)); previousTD = facingDirection; currentAnimationMeta = vars.idleMeta; transitionAnimationMeta = vars.idleMeta; }