public override void OnInspectorGUI() { DrawDefaultInspector(); TestGameData myScript = (TestGameData)target; if (GUILayout.Button("Send Data")) { myScript.SendGameData(); } if (Application.isEditor) { EditorGUILayout.HelpBox("Must be running the game", MessageType.Warning); } }
public void UpdateEvent(ref TestGameData data) { m_ipt.text = "Name:" + data.playerName + ",level:" + data.playerLevel + ",exp:" + data.playerExp; }
public void Start() { m_data = new TestGameData(); }