private void Pounce()
    {
        //Kill all velocity
        _rigidBody.velocity = Vector2.zero;

        //Determine horizontal direction for jump based on the player's scale (negative values mean the player is facing left)
        jumpDirection = new Vector2(jumpDirection.x * _rigidBody.transform.localScale.x,
                                    jumpDirection.y);

        //Activate hitbox
        _hitbox.Enable();

        //Do Pounce
        _rigidBody.AddForce(jumpDirection.normalized * jumpForce, ForceMode2D.Impulse);
    }