private void Pounce() { //Kill all velocity _rigidBody.velocity = Vector2.zero; //Determine horizontal direction for jump based on the player's scale (negative values mean the player is facing left) jumpDirection = new Vector2(jumpDirection.x * _rigidBody.transform.localScale.x, jumpDirection.y); //Activate hitbox _hitbox.Enable(); //Do Pounce _rigidBody.AddForce(jumpDirection.normalized * jumpForce, ForceMode2D.Impulse); }