public IEnumerator HitCoroutine() { yield return(new WaitForSeconds(DefineNumber.InvincibleDuration)); isInvincible = false; hitReact.End(); spriteRenderer.color = Color.green; }
public IEnumerator HitCoroutine() { yield return(new WaitForSeconds(DefineNumber.HitBlinkDuration * 4)); hitReact.End(); }