/// <summary>
        /// Main method for processing ray cast hit
        /// </summary>
        /// <param name="hit"></param>
        public void ProcessRaycastHit(MatrixManager.CustomPhysicsHit hit)
        {
            if (IsHitValid(hit) == false)
            {
                return;
            }

            if (hitProcessor.ProcessHit(hit, behavioursOnBulletHit) == false)
            {
                return;
            }

            DespawnThis(hit, hit.HitWorld);
        }
Exemple #2
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        /// <summary>
        /// Main method for processing ray cast hit
        /// </summary>
        /// <param name="hit"></param>
        public void ProcessRaycastHit(RaycastHit2D hit)
        {
            if (IsHitValid(hit) == false)
            {
                return;
            }

            if (hitProcessor.ProcessHit(hit, behavioursOnBulletHit) == false)
            {
                return;
            }

            DespawnThis(hit, hit.point);
        }
Exemple #3
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    void OnTriggerEnter(Collider other)
    {
        if (mIsDestroyed)
        {
            return;
        }


        Fish fishFirst = other.GetComponent <Fish>();//被子弹击中的鱼

        if (fishFirst == null)
        {
            Debug.LogError("Fish在这里不可能是null!");
            return;
        }

        if (IsLockingFish && mTargetFish != null && mTargetFish.ID != fishFirst.ID)//锁目标
        {
            return;
        }

        HitProcessor.ProcessHit(this, fishFirst);
    }