internal static void PostFix(Player __instance) { if (Guard.IsGamePaused()) { return; } cfg = Config.GetConfig(); saveData = SaveData.GetSaveData(); RPGKeyPress.ProcessKeys(); XP_Events.DoubleXPEvent(); pUpdate.UpdateMovement(__instance); pUpdate.UpdateHealth(__instance); pUpdate.UpdateSuffocation(__instance); Hints.CheckMSGs(); }