internal static void PostFix(Player __instance)
        {
            if (Guard.IsGamePaused())
            {
                return;
            }

            cfg      = Config.GetConfig();
            saveData = SaveData.GetSaveData();

            RPGKeyPress.ProcessKeys();

            XP_Events.DoubleXPEvent();

            pUpdate.UpdateMovement(__instance);
            pUpdate.UpdateHealth(__instance);
            pUpdate.UpdateSuffocation(__instance);

            Hints.CheckMSGs();
        }