public void Update() { if (high) { if (drawed && !asked) { Renderer.StopDrawing = true; while (!Renderer.DrawEnded) { ; } Console.ForegroundColor = ConsoleColor.White; Console.BackgroundColor = ConsoleColor.Blue; Console.CursorTop = 13; Console.CursorLeft = 15; name = Console.ReadLine(); Renderer.StopDrawing = false; asked = true; place = scores.PutScore(score, name); Highscores.Save(scores); } } if (high && asked) { if (ConsoleKeyboard.KeyAvailable) { if (ConsoleKeyboard.PressedKey == ConsoleKey.Escape) { Program.game.Place = place; Program.game.SwitchScene(3); } } } }
public ActionResult addHighscore(Highscores ScoreName) { if (!ModelState.IsValid) { return RedirectToAction("Index"); } int score = 0; if (Session["game"] != null) { Game game = (Game)Session["game"]; for (int i = 0; i < 16; i++) { if (game.Gamefield.Field[i].Value != "") { score = (score + int.Parse(game.Gamefield.Field[i].Value)); } } Highscores highscore = new Highscores(); highscore.Name = ScoreName.Name; highscore.Score = score.ToString(); db.Highscores.Add(highscore); db.SaveChanges(); } return RedirectToAction("newGame"); }
private void SaveHighscores(Highscores highscores) { string json = JsonUtility.ToJson(highscores); PlayerPrefs.SetString(HIGHSCORE_PLAYERPREFS_KEY, json); PlayerPrefs.Save(); }
public void AddHighscoreEntry(int i_Score) { //create highscore entry HighScoreEntry highscoreEntry = new HighScoreEntry(i_Score); // load saved highscores string jsonString = PlayerPrefs.GetString("highscoreTable"); Highscores highscores = JsonUtility.FromJson <Highscores>(jsonString); // add new highscore if (highscores == null) { // There's no stored table, initialize highscores = new Highscores() { highscoreEntryList = new List <HighScoreEntry>() }; } highscores.highscoreEntryList.Add(highscoreEntry); //save updated score string json = JsonUtility.ToJson(highscores); PlayerPrefs.SetString("highscoreTable", json); PlayerPrefs.Save(); }
void CreateHighscoreEntries(List <HighscoreEntry> entries) { float templateHeight = 25f; for (int i = 0; i < (entries.Count < 10 ? entries.Count : 10); i++) { Transform entryTransform = Instantiate(entryTemplate, entryContainer); RectTransform entryRectTransform = entryTransform.GetComponent <RectTransform>(); entryRectTransform.anchoredPosition = new Vector2(0, -templateHeight * i); entryTransform.gameObject.SetActive(true); int rank = i + 1; entryTransform.Find("Position").GetComponent <TextMeshProUGUI>().text = rank.ToString(); entryTransform.Find("Time").GetComponent <TextMeshProUGUI>().text = FormatTime(entries[i].time); entryTransform.Find("Name").GetComponent <TextMeshProUGUI>().text = entries[i].name; } Highscores hs = new Highscores { entries = entries }; string json = JsonUtility.ToJson(hs); PlayerPrefs.SetString("localLeaderboard", json); Debug.Log(json); PlayerPrefs.Save(); }
private void AddHighscoreEntry(int score, string name) { // Create HighscoreEntry HighscoreEntry highscoreEntry = new HighscoreEntry { score = score, name = name }; // Load saved Highscores string jsonString = PlayerPrefs.GetString("highscoreTable"); Highscores highscores = JsonUtility.FromJson <Highscores>(jsonString); if (highscores == null) { // There's no stored table, initialize highscores = new Highscores() { highscoreEntryList = new List <HighscoreEntry>() }; } // Add new entry to Highscores highscores.highscoreEntryList.Add(highscoreEntry); // Save updated Highscores string json = JsonUtility.ToJson(highscores); PlayerPrefs.SetString("highscoreTable", json); PlayerPrefs.Save(); }
public void OnNameGiven(string playerName) { int playerScore = SceneController.instance.GetPlayerScore(); AddHighscoreEntry(playerScore, playerName); string jsonString = PlayerPrefs.GetString("highscoreTable"); Highscores highscores = JsonUtility.FromJson <Highscores>(jsonString); // "Decode" from JSON to Object // Sort entry list by Score for (int i = 0; i < highscores.highscoreEntryList.Count; i++) { for (int j = i + 1; j < highscores.highscoreEntryList.Count; j++) { if (highscores.highscoreEntryList[j].score > highscores.highscoreEntryList[i].score) { // Swap HighscoreEntry tmp = highscores.highscoreEntryList[i]; highscores.highscoreEntryList[i] = highscores.highscoreEntryList[j]; highscores.highscoreEntryList[j] = tmp; } } } int size = highscores.highscoreEntryList.Count < 12 ? highscores.highscoreEntryList.Count : 12; highscoreEntryTransformList = new List <Transform>(); for (int i = 0; i < size; i++) { CreateHighscoreEntryTransform(highscores.highscoreEntryList[i], entryContainer, highscoreEntryTransformList); } textInputCanvas.enabled = false; // not working }
/* void Update () { if (Input.GetKeyDown (KeyCode.Tab)) { Save (); } } */ public void Load(){ shopItemsOwned = new bool[50]; shopItemsEquipped = new bool[50]; achievementsGotten = new bool[50]; for (int i = 0; i < shopItemsOwned.Length; i++) { string strOwned = "shopItem" + i; string strEquipped = "shopItemEquipped" + i; shopItemsOwned [i] = intToBool(PlayerPrefs.GetInt (strOwned)); shopItemsEquipped[i] = intToBool(PlayerPrefs.GetInt (strEquipped)); } for (int i = 0; i < achievementsGotten.Length; i++) { string strAch = "achievement" + i; achievementsGotten [i] = intToBool(PlayerPrefs.GetInt(strAch)); } this.coins = PlayerPrefs.GetInt ("coins"); this.maxAchievedDungeonLevel = PlayerPrefs.GetInt ("dungeonLevel"); if (maxAchievedDungeonLevel == 0) maxAchievedDungeonLevel = 1; this.highQuality = intToBool(PlayerPrefs.GetInt ("highQuality")); highscores = new Highscores(); string jsonDataString = Serializer.Load<string>("highScores.txt"); highscores = JsonUtility.FromJson<Highscores>(jsonDataString); max_score = getMaxScore(); if (PlayerPrefs.HasKey("id")) { server_communication(); } Debug.Log ("Loaded data succesfully"); }
private void Awake() { entryContainer = transform.Find("HighScoreEntryContainer"); entryTemplate = entryContainer.Find("HighScoreEntryTemplate"); entryTemplate.gameObject.SetActive(false); string jsonString = PlayerPrefs.GetString("highscoreTable"); Highscores highscores = JsonUtility.FromJson <Highscores>(jsonString); // Sort entry list by Score for (int i = 0; i < highscores.highscoreEntryList.Count; i++) { for (int j = i + 1; j < highscores.highscoreEntryList.Count; j++) { if (highscores.highscoreEntryList[j].score > highscores.highscoreEntryList[i].score) { // Swap HighscoreEntry tmp = highscores.highscoreEntryList[i]; highscores.highscoreEntryList[i] = highscores.highscoreEntryList[j]; highscores.highscoreEntryList[j] = tmp; } } } highscoreEntryTransformList = new List <Transform>(); foreach (HighscoreEntry highscoreEntry in highscores.highscoreEntryList) { CreateHighscoreEntryTransform(highscoreEntry, entryContainer, highscoreEntryTransformList); } }
public void OK() { panel.gameObject.SetActive(false); endUsername.text = username; endUsername.gameObject.SetActive(true); Highscores.AddNewHighscore(username, score); }
private void setBommenLabel() { if (gameover) { AantalBommen.Text = "Game Over! Start een nieuwe match!"; AantalBommen.BackColor = Color.Red; MessageBox.Show("Game Over, start een nieuwe match", "Game Over", MessageBoxButtons.OK, MessageBoxIcon.Stop); timer1.Stop(); } else if (won) { timer1.Stop(); AantalBommen.Text = "Je hebt gewonnen"; AantalBommen.BackColor = Color.Green; MessageBox.Show("Je hebt gewonnen start een nieuwe match om verder te kunnen spelen", "Won", MessageBoxButtons.OK, MessageBoxIcon.None); updateHighscores = new UpdateHighscores(sbombs, x * y, timer); highscores = new Highscores(); } else { AantalBommen.Text = "Aantal bommen: " + (bombs - flaggs); AantalBommen.BackColor = Color.White; } }
void Awake() { highscoreDisplay = GetComponent <displayHighscores> (); instance = this; highscore = PlayerPrefs.GetInt("Highscore", highscore); AddNewHighscore(usernameReal, highscore); }
private void Start() { _instance = this; entryTemplate.gameObject.SetActive(false); string jsonString = PlayerPrefs.GetString("highscoreTable"); Highscores highscores = JsonUtility.FromJson <Highscores>(jsonString); for (int i = 0; i < highscores.highscoreEntryList.Count; i++) { for (int j = i + 1; j < highscores.highscoreEntryList.Count; j++) { if (highscores.highscoreEntryList[j].score < highscores.highscoreEntryList[i].score) { HighscoreEntry tmp = highscores.highscoreEntryList[i]; highscores.highscoreEntryList[i] = highscores.highscoreEntryList[j]; highscores.highscoreEntryList[j] = tmp; } } } highscoreEntryTransformList = new List <Transform>(); foreach (HighscoreEntry highscoreEntry in highscores.highscoreEntryList) { CreateHighscoreEntryTransform(highscoreEntry, entryContainer, highscoreEntryTransformList); } }
public void Populate() { // First we drop all records that have been here before. This will happen // if the user will go back and forth on both menu screen. foreach (Ladderboardrecord record in records) { Destroy(record.gameObject); } records.Clear(); // Now fetch the highscore table and put the results on the screen: Highscores hs = HighscoreManager.Instance.Highscores; recordProto.gameObject.SetActive(true); for (int i = 0; i < hs.records.Count; ++i) { Ladderboardrecord newRecord = Instantiate(recordProto.gameObject, scrollAreaTransform.transform) .GetComponent <Ladderboardrecord>(); records.Add(newRecord); newRecord.SetContent(i, hs.records[i].secondsSurvived, hs.records[i].playerName); } recordProto.gameObject.SetActive(false); }
public void DoUpdateHighscoreTable() { //destroy old highscore table if it exists foreach (var transform in transformsList) { Destroy(transform.gameObject); } //remove template (shouldn't show it) template.gameObject.SetActive(false); //grab the table from PlayerPrefs var jsonString = PlayerPrefs.GetString("highscoreTable"); //decompose json into object var highscores = JsonUtility.FromJson <Highscores>(jsonString); //this should only happen when the playerprefs fetch failed, but make a new object if it did if (highscores == null) { highscores = new Highscores(); } //sort highscores table in descending order highscores.highscoreEntries = highscores.highscoreEntries.OrderByDescending(i => i.score).ToList(); //display the minimum of either the count of highscores entries or 10 for (int i = 0; i < Mathf.Min(highscores.highscoreEntries.Count, 10); ++i) { CreateHighscoreEntryTransform(highscores.highscoreEntries[i], container, transformsList); } }
//Do adding new entry to highscore list public void AddHighscoreEntry(int score) { HighscoreEntry highscoreEntry = new HighscoreEntry(score); //fetch json from playerprefs string jsonString = PlayerPrefs.GetString("highscoreTable"); //decompose json into object Highscores highscores = JsonUtility.FromJson <Highscores>(jsonString); //if fetch failed, make a new object if (highscores == null) { highscores = new Highscores(); } //add entry and then sort the list based on scores highscores.highscoreEntries.Add(highscoreEntry); highscores.highscoreEntries = highscores.highscoreEntries.OrderByDescending(i => i.score).ToList(); //prune highscore list to only show top 10 while (highscores.highscoreEntries.Count > 10) { highscores.highscoreEntries.RemoveAt(highscores.highscoreEntries.Count - 1); } //save new highscore table to playerprefs string json = JsonUtility.ToJson(highscores); PlayerPrefs.SetString("highscoreTable", json); PlayerPrefs.Save(); }
// Start is called before the first frame update private void Awake() { //PlayerPrefs.DeleteKey("highscoreTable"); entryContainer = transform.Find("HighScoreEntryContainer"); entryTemplate = entryContainer.Find("HighScoreEntryTemplate"); entryTemplate.gameObject.SetActive(false); //AddHighscoreEntry(10000, "CMK"); // Supostamente para tirar //highscoreEntryList = new List<HighScoreEntry>() //{ // new HighScoreEntry{score = 5212312, name = "TO"}, // new HighScoreEntry{score = 31233, name = "DU"} //}; // Para carregar do json string jsonString = PlayerPrefs.GetString("highscoreTable"); Highscores highscores = JsonUtility.FromJson <Highscores>(jsonString); if (highscores == null) { Debug.Log("Initializing table with default values..."); AddHighscoreEntry(1000000, "CMK"); AddHighscoreEntry(897621, "JOE"); AddHighscoreEntry(872931, "DAV"); AddHighscoreEntry(785123, "CAT"); AddHighscoreEntry(542024, "MAX"); AddHighscoreEntry(68245, "AAA"); } // Dar sort aqui! // Codigo do sort Debug.Log(PlayerPrefs.GetInt("Lastscore")); highscoreEntryTransformList = new List <Transform>(); AddHighscoreEntry(PlayerPrefs.GetInt("Lastscore"), "teste"); SortScores(highscores); Debug.Log(highscores.highscoreEntryList.Count); foreach (HighScoreEntry highscoreEntry in highscores.highscoreEntryList) { if (highscores.highscoreEntryList.Count == 5) // Para só ter 5 entradas { break; } CreatedHighscoreEntryTransform(highscoreEntry, entryContainer, highscoreEntryTransformList); } //// Para guardar o ranking //Highscores highscores = new Highscores { highscoreEntryList = highscoreEntryList }; //string json = JsonUtility.ToJson(highscores); //PlayerPrefs.SetString("highscoreTable", json); //PlayerPrefs.Save(); ////Debug.Log(PlayerPrefs.GetString("highscoreTable")); }
public void SubmitEntry() { if (playerInput.text == "") { return; } HighscoreEntry entry = new HighscoreEntry { highScore = PointHandeler.GetScore(), name = playerInput.text }; CalculateNewHighscore(entry); for (int i = 0; i < entries.Count; i++) { HighscoreEntry currentEntry = new HighscoreEntry { highScore = int.Parse(entries[i].Find("ScoreTab").GetComponent <Text>().text), name = entries[i].Find("NameTab").GetComponent <Text>().text }; highscoreEntryList.Add(currentEntry); } Highscores highscores = new Highscores { highscoreEntryList = highscoreEntryList }; string json = JsonUtility.ToJson(highscores); PlayerPrefs.SetString("highscoreTable", json); PlayerPrefs.Save(); inputWindow.SetActive(false); }
private void SaveHighscore() { string currentDirectory = Directory.GetCurrentDirectory(); string filePath = Path.Combine(currentDirectory, _highscoreFileName); Highscores.Sort(); using (StreamWriter writer = new StreamWriter(filePath)) { try { foreach (var highscore in Highscores) { writer.WriteLine(EncryptString.Encrypt(highscore.Score + "§" + highscore.Name, _passString.ToString())); } } catch (System.Exception) { Console.WriteLine("Error writing to File!"); } finally { writer.Close(); } } }
void Start() { float h = Screen.height / 4; rect = new Rect (Screen.width/2-h, Screen.height/2-h, h*2, h*2); movement = GetComponent<Movement>(); highscores = GetComponent<Highscores>(); }
private void Awake() { Assert.IsNull(instance); instance = this; retry.onClick.AddListener(() => { LevelContext.Level.Own.Retry(); }); menu.onClick.AddListener(() => { LevelContext.Level.Own.ToMenu(); }); onScoreAdded.AddListener(ShowHighscores); key = "highscoreTable" + SceneManager.GetActiveScene().buildIndex; if (!PlayerPrefs.HasKey(key)) { highscores = new Highscores { highscoreEntryList = new List <HighscoreEntry>() }; string json = JsonUtility.ToJson(highscores); PlayerPrefs.SetString(key, json); PlayerPrefs.Save(); } // PlayerPrefs.DeleteKey("highscoreTable"); // PlayerPrefs.DeleteAll(); // load saved Highscores string jsonString = PlayerPrefs.GetString(key); highscores = JsonUtility.FromJson <Highscores>(jsonString); }
public void AddHighscoreEntry(float score, string name) { HighscoreEntry highscoreEntry = new HighscoreEntry { score = score, name = name }; //Load saved Highscores string jsonString = PlayerPrefs.GetString("highscoreTable"); Highscores highscores = JsonUtility.FromJson <Highscores>(jsonString); if (highscores == null) { highscores = new Highscores(); highscores.highscoreEntryList = new List <HighscoreEntry>(); } //Add new entry to Highscores highscores.highscoreEntryList.Add(highscoreEntry); //Save updates Highscores string json = JsonUtility.ToJson(highscores); PlayerPrefs.SetString("highscoreTable", json); PlayerPrefs.Save(); }
/// <summary> /// Reset all player entries for restarting a game. /// In derived classes reset all the variables we need to reset for /// a new game there (e.g. car speed in CarController or /// cameraWobbel in ChaseCamera). /// </summary> public virtual void Reset() { //*** Initialize the high scores Highscores.Initialize(); levelNum = TrackSelection.SelectedTrackNumber; isGameOver = false; alreadyUploadedHighscore = false; currentGameTimeMilliseconds = 0; bestLapTimeMilliseconds = 0; lap = 0; victory = false; zoomInTime = StartGameZoomTimeMilliseconds; firstFrame = true; m_LapId = Guid.NewGuid().ToString(); CurrentLapData = new LapData() { PlayerName = GameSettings.Default.PlayerName, CarType = RacingGameManager.currentCarNumber, LapId = m_LapId, GameStartTime = DateTime.UtcNow, Level = levelNum }; }
private void Awake() { entryContainer = transform.Find("HighscoreEntryContainer"); entryTemplate = entryContainer.Find("HighscoreEntryTemplate"); entryTemplate.gameObject.SetActive(false); scoreS = PlayerPrefs.GetInt("Score"); if (PlayerPrefs.HasKey("HighscoreTable")) { string jsonString = PlayerPrefs.GetString("HighscoreTable"); Highscores highscores = JsonUtility.FromJson <Highscores>(jsonString); highscoreEntryTransformList = new List <Transform>(); foreach (HighScoreEntry highScoreEntry in highscores.highscoreEntryList) { CreatingHighscoreEntryTransform(highScoreEntry, entryContainer, highscoreEntryTransformList); } } else { HighScoreEntry defaultHighscoreEntry = new HighScoreEntry { score = 100, name = "AAA" }; string defaultJson = JsonUtility.ToJson(defaultHighscoreEntry); PlayerPrefs.SetString("HighscoreTable", defaultJson); PlayerPrefs.Save(); } }
private void SaveHighscores(Highscores highscores) { string jason = JsonUtility.ToJson(highscores); PlayerPrefs.SetString("Highscores", jason); PlayerPrefs.Save(); }
void Update() { if (restart) { if ((Input.touchCount > 0) || Input.GetButton("Fire1") || Input.GetMouseButtonDown(0)) { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); } } if (Input.GetKeyDown(KeyCode.Escape) || Input.GetButton("Cancel")) { if (score > 0) { PlayerPrefs.SetInt("normalScore", score); Highscores.AddNewHighscore(username, score); } /* if (PlayerPrefs.HasKey("normalHighscore")) * { * if (PlayerPrefs.GetInt("normalHigscore") < PlayerPrefs.GetInt("normalScore")) * PlayerPrefs.SetInt("normalHighscore", PlayerPrefs.GetInt("normalScore")); * } * else * PlayerPrefs.SetInt("normalHighscore", score);*/ } }
void ChangeScore(string _username, int _score) { int score = _score; string username = _username; Highscores.AddNewHighscore(username, score); }
/// <summary> /// Start new lap, checks if the newReplay is good and /// can be stored as best replay :) /// </summary> public void StartNewLap() { float thisLapTime = RacingGameManager.Player.GameTimeMilliseconds / 1000.0f; // Upload new highscore (as we currently are in game, // no bonus or anything will be added, this score is low!) Highscores.SubmitHighscore((int)level, (int)RacingGameManager.Player.GameTimeMilliseconds); RacingGameManager.Player.AddLapTime(thisLapTime); if (thisLapTime < bestReplay.LapTime) { // Add final checkpoint RacingGameManager.Landscape.NewReplay.CheckpointTimes.Add( thisLapTime); // Record lap time newReplay.LapTime = thisLapTime; // Save this replay to load it everytime in the future // Do this on a worker thread to prevent the game from skipping frames ThreadPool.QueueUserWorkItem(new WaitCallback(SaveReplay), (Replay)newReplay.Clone()); // Set it as the current best replay bestReplay = newReplay; } // And start a new replay for this round newReplay = new Replay((int)level, true, track); }
void ToVersus() { if (ArcadeManager.am.win < 7) { SceneManager.LoadScene(6); } else if (ArcadeManager.am.win == 7) { SceneManager.LoadScene(17); } else { string jsonString = File.ReadAllText(Application.dataPath + "/highscore.json"); Highscores highscores = JsonUtility.FromJson <Highscores>(jsonString); if (highscores.highscoreEntryList[9].score < ArcadeManager.am.score) { SceneManager.LoadScene(19); } else { SceneManager.LoadScene(20); } } }
private void Awake() { entryContainer = transform.Find("HightscoreEntryContainer"); entryTemplate = entryContainer.Find("HighscoreEntryTemplate"); entryTemplate.gameObject.SetActive(false); string jsonString = PlayerPrefs.GetString("highscoreTable"); var highscores = JsonUtility.FromJson <Highscores>(jsonString); if (highscores == null) { highscores = new Highscores(); highscores.highscoreEntryList = new List <HighscoreEntry>(); } highscoreEntryList = highscores.highscoreEntryList; highscoreEntryList.Sort(); highscoreEntryTransformList = new List <Transform>(); var max = 0; foreach (var highscoreEntry in highscoreEntryList) { CreateHighscoreEntryTransform(highscoreEntry, entryContainer, highscoreEntryTransformList); max++; if (max == 10) { break; } } }
public void Login() { if (Highscores.GetUsernameHash(usernameLoginField.text) == float.Parse(passwordLoginField.text)) { highscores.ContainsUsername(usernameLoginField.text, (bool contains) => { if (contains) { SetUsername(usernameLoginField.text); Debug.Log("Loged in as " + username + " with the password " + passwordField.text); ClearError(); mainErrorText.color = loginErrorText.color = Color.green; mainErrorText.text = loginErrorText.text = "Logged in successfully"; loginPanel.SetActive(false); } else { Debug.Log("Username not recognised"); loginErrorText.text = "Username or password incorrect"; } }); } else { Debug.Log("Password incorrect"); loginErrorText.text = "Username or password incorrect"; } }
public void SetHighscore(int score) //Sets Client and Server Score { if (score == CountJumpObjects()) { Highscores.AddNewHighscore(CountJumpObjects()); } else { adManager.showEveryN = 0; //Thank the hacker for ma Ads! PlayerPrefs.SetInt("HasHacked", 1); } SetLocalHighscore(score); if (adManager) { adManager.DelayAd(); CheckColor(); } if (hintManager) { hintManager.RewardPlayer(); hintManager.ToggleHints(true); } if (analyticsManager) { analyticsManager.OnHighscoreReached(score); } }
void Start() { for(int i = 0; i < highscoreFields.Length; i++) { highscoreFields[i].text = i+1 + ". Fetching..."; } highscoresManager = GetComponent<Highscores>(); StartCoroutine("RefreshHighscores"); }
void Start() { for (int i = 0; i < highscoreText.Length; i++) { highscoreText[i].text = i + 1 + ". Loading..."; } highscoreManeger = GetComponent<Highscores>(); StartCoroutine("RefreshHighscores"); }
private void Awake() { _hscores = GetComponent<Highscores>(); _playerStats = GetComponent<PlayerStat>(); _playerStats.LoadPersonalStats(); UsernameField.text = _playerStats.Username; MagnetBText = MagnetB.GetComponentInChildren<Text>(); DoubleJumpBText = DoubleJumpB.GetComponentInChildren<Text>(); ScoreBText = ScoreB.GetComponentInChildren<Text>(); UpdateHighscores(); }
// Use this for initialization private void Start() { LoadPersonalStats(); _levelManager = Camera.main.GetComponent<LevelManager>(); if (_levelManager != null){ _playerMovement = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerMovement>(); _highscores = GetComponent<Highscores>(); ResetCurrentGame(); } }
// Use this for initialization void Awake() { highscores = GetComponent<Highscores> (); player = GameObject.Find ("RockPlayer"); gameTime = GameObject.Find ("GameTimeView").GetComponent<GameTimeView> (); levelHandler = GameObject.Find ("LevelHandler").GetComponent<LevelHandlerC> (); gameUIHelper = GameObject.Find ("GameUIHelper").GetComponent<GameUIHelper> (); googleGame = GameObject.Find ("LittleRockstarGoogleGame").GetComponent<LittleRockstarGoogleGame> (); }
// Use this for initialization void Start() { highscores = GetComponent<Highscores>(); fx = GameObject.FindObjectOfType<FullScreenFX>(); fx.SendMessage("OnTitleBeginFX", 1f); }
void Awake() { instance = this; highscoresDisplay = GetComponent<DisplayHighscores>(); }
public void SaveNew() { Highscores highscores = new Highscores(); highscores.BestNotUploadedScore = 0; highscores.Highscore = 0; EasySerializer.SerializeObjectToFile(highscores, SAVE_PATH); }