// Use this for initialization void Start() { scoreBehaviour = GetComponent <ScoreBehaviour> (); highscoreBehaviour = GetComponent <HighscoreBehaviour> (); findPlayArea = GetComponent <FindPlayArea> (); player = GetComponent <Player> (); respawnCoin1 = GetComponent <RespawnCoin1> (); coins = GetComponent <CoinManager> (); //source = GetComponent<AudioSource>(); }
private void Start() { player = GetComponent <Rigidbody2D>(); playerRect = GetComponent <RectTransform>(); scoreBehaviour = GetComponent <ScoreBehaviour>(); highscoreBehaviour = GetComponent <HighscoreBehaviour>(); sprites = GetComponent <CoinManager>(); findPlayArea = GetComponent <FindPlayArea>(); HighscoreBehaviour.highscore = PlayerPrefs.GetFloat("highscore", HighscoreBehaviour.highscore); CoinManager.sprites = PlayerPrefs.GetFloat("sprites", CoinManager.sprites); moveSpeed = PlayerPrefs.GetFloat("moveSpeed", moveSpeed); location = base.transform.position; width = playerRect.rect.width * 100f / 2f; height = playerRect.rect.height * 100f / 2f; }