Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     scoreBehaviour     = GetComponent <ScoreBehaviour> ();
     highscoreBehaviour = GetComponent <HighscoreBehaviour> ();
     findPlayArea       = GetComponent <FindPlayArea> ();
     player             = GetComponent <Player> ();
     respawnCoin1       = GetComponent <RespawnCoin1> ();
     coins = GetComponent <CoinManager> ();
     //source = GetComponent<AudioSource>();
 }
Beispiel #2
0
 private void Start()
 {
     player                       = GetComponent <Rigidbody2D>();
     playerRect                   = GetComponent <RectTransform>();
     scoreBehaviour               = GetComponent <ScoreBehaviour>();
     highscoreBehaviour           = GetComponent <HighscoreBehaviour>();
     sprites                      = GetComponent <CoinManager>();
     findPlayArea                 = GetComponent <FindPlayArea>();
     HighscoreBehaviour.highscore = PlayerPrefs.GetFloat("highscore", HighscoreBehaviour.highscore);
     CoinManager.sprites          = PlayerPrefs.GetFloat("sprites", CoinManager.sprites);
     moveSpeed                    = PlayerPrefs.GetFloat("moveSpeed", moveSpeed);
     location                     = base.transform.position;
     width  = playerRect.rect.width * 100f / 2f;
     height = playerRect.rect.height * 100f / 2f;
 }