private void RespondTo_FlawedProjectile_CollidedWithHero_Event() { // Make hero react to flawed projectile collision heroManager.ReactTo_FlawedProjectile_Collision(); // Deactivate input denier bossManager.DeactivateInputDenier(); // Deactivate boss's firing area bossManager.DeactivateFiringArea(); // Allow player input heroManager.AllowPlayerJump(); // Fire event: Hero attacked HeroAttacked?.Invoke(); }