void EveryTick() { heroManager.AddRecruitableHero(); uiController.UpdateHeroHireScreen(); StartCoroutine(uiController.AddResources(new AResource.ResourceBundle(AResource.Type.Food, resourceGrowth[AResource.Type.Food]))); StartCoroutine(uiController.AddResources(new AResource.ResourceBundle(AResource.Type.Materials, resourceGrowth[AResource.Type.Materials]))); if (stopLuxuryProduction == 0) { StartCoroutine(uiController.AddResources(new AResource.ResourceBundle(AResource.Type.Luxuries, resourceGrowth[AResource.Type.Luxuries]))); } else { stopLuxuryProduction--; } uiController.UpdateHUD(); }