Exemple #1
0
 /// <summary>
 /// Show the state in the canvas window.
 /// </summary>
 /// <param name="stateID">ID of the state.</param>
 public static void showBlockContent(int stateID)
 {
     HeroKitCommon.ResetCanvasContent();
     HeroObjectMenuBlock.typeID     = 1;
     HeroObjectMenuBlock.stateFocus = true;
     HeroObjectMenuBlock.stateID    = stateID;
 }
Exemple #2
0
 /// <summary>
 /// Show the variable type in the canvas window.
 /// </summary>
 /// <param name="variableID">ID of the variable type.</param>
 public static void showBlockContent(int variableID)
 {
     HeroKitCommon.ResetCanvasContent();
     HeroObjectMenuBlock.typeID        = 5;
     HeroObjectMenuBlock.variableFocus = true;
     HeroObjectMenuBlock.variableID    = variableID;
 }
Exemple #3
0
 /// <summary>
 /// Show the state in the canvas window.
 /// </summary>
 /// <param name="propertyID">ID of the state.</param>
 public static void showBlockContent(int propertyID)
 {
     HeroKitCommon.ResetCanvasContent();
     HeroObjectMenuBlock.typeID        = 4;
     HeroObjectMenuBlock.propertyFocus = true;
     HeroObjectMenuBlock.propertyID    = propertyID;
 }
Exemple #4
0
 /// <summary>
 /// Show the variable type in the canvas window.
 /// </summary>
 /// <param name="globalID">ID of the variable type.</param>
 public static void showBlockContent(int globalID)
 {
     HeroKitCommon.ResetCanvasContent();
     HeroObjectMenuBlock.typeID      = 6;
     HeroObjectMenuBlock.globalFocus = true;
     HeroObjectMenuBlock.globalID    = globalID;
 }
Exemple #5
0
 /// <summary>
 /// Show the event in the canvas window.
 /// </summary>
 /// <param name="eventID">ID of the event.</param>
 private static void showBlockContent(int eventID)
 {
     HeroKitCommon.ResetCanvasContent();
     HeroObjectMenuBlock.typeID     = 2;
     HeroObjectMenuBlock.stateFocus = true;
     HeroObjectMenuBlock.stateID    = stateIndex;
     HeroObjectMenuBlock.eventID    = eventID;
 }
Exemple #6
0
 /// <summary>
 /// Show the action in the canvas window.
 /// </summary>
 /// <param name="actionID">ID of the action.</param>
 /// <param name="eventID">ID of the event where the action resides.</param>
 /// <param name="stateID">ID of the state where the action resides.</param>
 public static void showBlockContent(int actionID, int eventID, int stateID)
 {
     HeroKitCommon.ResetCanvasContent();
     HeroObjectMenuBlock.typeID     = 3;
     HeroObjectMenuBlock.stateFocus = true;
     HeroObjectMenuBlock.stateID    = stateID;
     HeroObjectMenuBlock.eventID    = eventID;
     HeroObjectMenuBlock.actionID   = actionID;
 }
Exemple #7
0
        /// <summary>
        /// Click on the button in the block.
        /// </summary>
        private static void clickOptionsButton()
        {
            HeroKitCommon.ResetCanvasContent();

            if (forProperties)
            {
                HeroPropertyMenuBlock.variableID = -1;
            }
            else
            {
                HeroObjectMenuBlock.typeID        = 7;
                HeroObjectMenuBlock.settingsFocus = true;
            }
        }
Exemple #8
0
        // --------------------------------------------------------------
        // Methods (On Click State in Menu)
        // --------------------------------------------------------------

        /// <summary>
        /// Show the state in the canvas window.
        /// </summary>
        /// <param name="itemID">ID of the state.</param>
        public static void showBlockContent(int itemID)
        {
            HeroKitCommon.ResetCanvasContent();
            HeroKitMenuBlock.itemFocus = true;
            HeroKitMenuBlock.itemID    = itemID;
        }