Exemple #1
0
 /// <summary>
 /// Draw fields for an item
 /// </summary>
 private static void DrawItemFields()
 {
     HeroKitCommon.BasicFieldsB(stringFields, 0, 1);
     HeroKitCommon.DrawWeaponList(stringFields_att, intFields_att);
     HeroKitCommon.DrawArmorList(stringFields_att, intFields_att);
     HeroKitCommon.DrawAbilityList(stringFields_att, intFields_att);
     HeroKitCommon.DrawConditionsList(stringFields_att, intFields_att);
     HeroKitCommon.DrawElementsList(stringFields_att, intFields_att);
     HeroKitCommon.DrawMeterMaxList(stringFields_att, intFields_att);
     HeroKitCommon.DrawMeterIncrementList(stringFields_att, intFields_att);
     HeroKitCommon.DrawStatsValue(stringFields_att, intFields_att, "Stats (start values)");
     HeroKitCommon.DrawStatIncrementList(stringFields_att, intFields_att);
 }
Exemple #2
0
 /// <summary>
 /// Draw fields for an item
 /// </summary>
 private static void DrawItemFields()
 {
     HeroKitCommon.DrawItemDropdown(intFields, "Ammunition Type", 0, HeroKitCommon.ammunitionTypeDatabase);
     HeroKitCommon.BasicFieldsA(stringFields, uoFields, 0, 1, 0);
     HeroKitCommon.DrawMoneyValue(stringFields_att, intFields_att);
     HeroKitCommon.DrawItemWeight(intFields_att);
     SimpleLayout.Line();
     HeroKitCommon.DrawStatsValue(stringFields_att, intFields_att);
     HeroKitCommon.DrawConditionsValue(stringFields_att, intFields_att);
     HeroKitCommon.DrawElementValue(stringFields_att, intFields_att, "Attach elements to this item");
     SimpleLayout.Line();
     HeroKitCommon.DrawActions(heroObject, heroActions, addItem, showBlockContent, showContextMenu);
 }
Exemple #3
0
 /// <summary>
 /// Draw fields for an item
 /// </summary>
 private static void DrawItemFields()
 {
     HeroKitCommon.DrawItemDropdown(intFields, "Item Type", 0, HeroKitCommon.itemTypeDatabase);
     HeroKitCommon.BasicFieldsA(stringFields, uoFields, 0, 1, 0);
     HeroKitCommon.DrawMoneyValue(stringFields_att, intFields_att);
     HeroKitCommon.DrawItemWeight(intFields_att);
     HeroKitCommon.DrawStackItems(boolFields_att);
     SimpleLayout.Line();
     HeroKitCommon.DrawAffixValue(stringFields_att, intFields_att);
     HeroKitCommon.DrawSocketsValue(stringFields_att, intFields_att);
     SimpleLayout.Line();
     HeroKitCommon.DrawMeterValue(stringFields_att, intFields_att);
     HeroKitCommon.DrawStatsValue(stringFields_att, intFields_att);
     HeroKitCommon.DrawExtras(intFields_att);
     SimpleLayout.Line();
     HeroKitCommon.DrawConditionsValue(stringFields_att, intFields_att);
     HeroKitCommon.DrawElementValue(stringFields_att, intFields_att);
     SimpleLayout.Line();
     HeroKitCommon.DrawActions(heroObject, heroActions, addItem, showBlockContent, showContextMenu);
 }
Exemple #4
0
 /// <summary>
 /// Draw fields for an item
 /// </summary>
 private static void DrawItemFields()
 {
     HeroKitCommon.DrawItemDropdown(intFields, "Weapon Type", 0, HeroKitCommon.weaponTypeDatabase);
     HeroKitCommon.BasicFieldsA(stringFields, uoFields, 0, 1, 0);
     HeroKitCommon.DrawMoneyValue(stringFields_att, intFields_att);
     HeroKitCommon.DrawItemWeight(intFields_att);
     DrawAttackSpeed();
     HeroKitCommon.DrawStackItems(boolFields_att);
     DrawIsTwoHanded();
     DrawUsesAmmo();
     SimpleLayout.Line();
     HeroKitCommon.DrawAffixValue(stringFields_att, intFields_att);
     HeroKitCommon.DrawSocketsValue(stringFields_att, intFields_att);
     SimpleLayout.Line();
     HeroKitCommon.DrawMeterValue(stringFields_att, intFields_att, "Change meters (on attack target)");
     HeroKitCommon.DrawStatsValue(stringFields_att, intFields_att, "Change stats (on character who has this weapon)");
     SimpleLayout.Line();
     HeroKitCommon.DrawConditionsValue(stringFields_att, intFields_att);
     HeroKitCommon.DrawElementValue(stringFields_att, intFields_att, "Attach elements to this item");
     SimpleLayout.Line();
     HeroKitCommon.DrawActions(heroObject, heroActions, addItem, showBlockContent, showContextMenu);
 }
Exemple #5
0
        /// <summary>
        /// Draw fields for an item
        /// </summary>
        private static void DrawItemFields()
        {
            HeroKitCommon.DrawItemDropdown(intFields, "Affix Type", 0, HeroKitCommon.affixTypeDatabase);
            HeroKitCommon.BasicFieldsA(stringFields, uoFields, 0, 1, 0);
            DrawColorField();
            HeroKitCommon.DrawMoneyValue(stringFields_att, intFields_att);

            SimpleLayout.Line();

            HeroKitCommon.DrawMeterValue(stringFields_att, intFields_att);
            //HeroKitCommon.DrawMeters(intFields_att, boolFields_att);
            HeroKitCommon.DrawStatsValue(stringFields_att, intFields_att);
            //HeroKitCommon.DrawStats(intFields_att, boolFields_att);
            HeroKitCommon.DrawExtras(intFields_att);

            SimpleLayout.Line();

            //HeroKitCommon.DrawConditions(intFields_att, boolFields_att);
            HeroKitCommon.DrawConditionsValue(stringFields_att, intFields_att);
            HeroKitCommon.DrawElementValue(stringFields_att, intFields_att, "Attach elements to this affix");
            //HeroKitCommon.DrawElements(intFields_att, boolFields_att, "Attach elements to this affix", false);
        }