// Funcion que regresa la cantidad de estrellas necesaria public int StarNumber(int points, int PV) { //Debug.Log("entre a estrellas"); int n = 0; string Escena = SceneManager.GetActiveScene().name; string Escenario = GlobalVariables.Caso.ToString(); int Maximo; double newPoints = 0; switch (Escenario) { case "0": Maximo = 1; break; //Los Escenarios case "1": Maximo = 800; break; case "2": Maximo = 900; break; case "3": Maximo = 500; break; case "4": Maximo = 900; break; case "5": Maximo = 600; break; case "6": Maximo = 800; break; case "7": Maximo = 800; break; case "8": Maximo = 500; break; case "9": Maximo = 300; break; case "10": Maximo = 500; break; default: Maximo = 1000000; break; } //Debug.Log("points " + points); //Debug.Log("maximo " + Maximo); newPoints = (double)points / (double)Maximo; //Debug.Log(newPoints); //Debug.Log(Maximo); //Debug.Log(points); //Debug.Log(newPoints); if (newPoints <= 0) { n = 0; } else if (0 < newPoints && newPoints <= .2) { n = 1; } else if (.2 < newPoints && newPoints <= .4) { n = 2; } else if (.4 < newPoints && newPoints <= .6) { n = 3; } else if (.6 < newPoints && newPoints <= .8) { n = 4; } else if (.8 < newPoints && newPoints <= 1) { n = 5; if (newPoints == 1 && PV == 1) { Trofeo.SetActive(true); Database.setAchivement(GlobalVariables.Caso); Database.saveData(); //Aqui hay que agregar a este wey HelpManager.AgregarAyuda(GlobalVariables.username, GlobalVariables.Caso.ToString()); } } //Debug.Log("n " + n); return(n); }