public string[] GetStrings() { string[] names = new string[8]; names[0] = _primaryGunSlot1 == null ? "Empty" : _primaryGunSlot1.GetName(); names[1] = _primaryGunSlot2 == null ? "Empty" : _primaryGunSlot2.GetName(); names[2] = _subGunSlot == null ? "Empty" : _subGunSlot.GetName(); names[3] = _throwableWeaponSlot == null ? "Empty" : _throwableWeaponSlot.GetName(); names[4] = _closeWeaponSlot == null ? "Empty" : _closeWeaponSlot.GetName(); names[5] = _helmetSlot == null ? "Empty" : _helmetSlot.GetName(); names[6] = _armorSlot == null ? "Empty" : _armorSlot.GetName(); names[7] = _bagSlot == null ? "Empty" : _bagSlot.GetName(); return(names); }