public void SelectGame_1() { selectgame1.SetActive(true); SelectyypeMale.SetActive(false); SelectyypeFemale.SetActive(false); Gameinterface.SetActive(false); Menu.SetActive(false); male.SetActive(false); female.SetActive(false); maleregis.SetActive(false); maleems.SetActive(false); femaleregis.SetActive(false); femaleems.SetActive(false); costumeMale.SetActive(false); costumeMaleEMS.SetActive(false); costumeFemale.SetActive(false); costumeFemaleEMS.SetActive(false); TShirtM.SetActive(false); CoatM.SetActive(false); HelmetM.SetActive(false); PlantM.SetActive(false); ShoesM.SetActive(false); IDCardM.SetActive(false); TShirtEMS.SetActive(false); CoatEMS.SetActive(false); HelmetEMS.SetActive(false); PlantEMS.SetActive(false); ShoesEMS.SetActive(false); IDCardEMS.SetActive(false); TShirt.SetActive(false); Coat.SetActive(false); Helmet.SetActive(false); Plant.SetActive(false); Shoes.SetActive(false); IDCard.SetActive(false); TShirtFEMS.SetActive(false); CoatFEMS.SetActive(false); HelmetFEMS.SetActive(false); PlantFEMS.SetActive(false); ShoesFEMS.SetActive(false); IDCardFEMS.SetActive(false); randomitem(); randomitemect(); }
// Update is called once per frame void FixedUpdate() { timer = hudTimer.solveFTimer(); if (threat.ini) { //if (!CheckcachedDistance(testDistance)) //{ threat.SetThreatDistance(testDistance); cachedDistance = testDistance; //Debug.Log("cached"); // } threat.UpdateHud(timer); //TMP = threat.GetDebugTMP(); //debugArrowTimer = threat.GetArrowTimer(); //debugGetSetEnergy = threat.GetSetEnergy(); } else if (!threat.ini) { threat.SetHudType(hudTypes.combat); threat.SetThreatDistance(10f); cachedDistance = 10; } if (hudBall.ballini) { if (!checkCachedBombs(bombs) || !checkCachedPB(PBamount)) { hudBall.SetBombParams(PBamount, 1, bombs, false); cachedBombs = bombs; cachedPBs = PBamount; } } else if (!hudBall.ballini) { hudBall.SetBombParams(1, 1, 3, true); cachedBombs = 3; cachedPBs = 1; } if (hudMissiles.missIni == true) { hudMissiles.UpdateHud(timer); if (!checkCachedmissiles(currMiss)) { hudMissiles.SetNumMissiles(currMiss); hudMissiles.SetIsMissilesActive(true); if (!missileTimerRunning) { missileTimerRunning = true; } else { mRenderTime = 0; } cachedCurrMis = currMiss; } missActiveTimer(); debugMissilesActive = hudMissiles.GetIsMissilesActive(); if (!checkCachedMaxmissiles(maxMiss)) { hudMissiles.SetMissileCapacity(maxMiss); cachedMaxMiss = maxMiss; } //invStatus = hudMissiles.GetInvStatus(); //warningPulse = hudMissiles.debugWarnPulse; //missileAlpha = hudMissiles.debugMissileWarningAlpha; } else if (!hudMissiles.missIni) { hudMissiles.missInit(5, 5, false); cachedCurrMis = 5; cachedMaxMiss = 5; } if (hudHealth.initHealth) { hudHealth.SetEnergyLow(IsEnergyLow()); //if (hudAnimator) //{ //if (IsEnergyLow()) // hudAnimator.StopPlayback(); //else // hudAnimator.StartPlayback(); //} //else //{ UpdateEnergyLow(tempTimer()); hudHealth.UpdateHud(timer, energyLowPulse); //} //DebugWarningPulse = energyLowPulse; //debugLowTimer = energyLowTimer; if (!checkCachedEnergy(currEnergy)) { hudHealth.SetCurrEnergy(currEnergy, false); cachedCurrEnergy = currEnergy; } if (!checkCachedtanks(numTanks)) { hudHealth.SetNumFilledEnergyTanks(numTanks); cachedNumTanks = numTanks; } if (!checkCachedTotalTanks(totalTanks)) { hudHealth.SetNumTotalEnergyTanks(totalTanks); cachedTotalTanks = totalTanks; } if (!checkCachedHudType(hudType)) { hudHealth.setHudType(hudType); cachedHudType = hudType; } //if (!chechCachedHealthP(HealthP)&&hudHealth.GetCalculateMode()==hudEnergyBar.CalculateMode.manual) //{ // hudHealth.SetHealthP(HealthP); // cachedHealthP = HealthP; //} } else if (!hudHealth.initHealth) { if (hudType == hudTypes.combat) { hudHealth.initValues(hudTypes.combat, 100f, 6, 1, false); } else { hudHealth.initValues(hudType, 100f, 6, 1, false); } cachedCurrEnergy = 100; cachedNumTanks = 0; cachedTotalTanks = 6; cachedHudType = hudType; } if (hudBossEnergy.bossIni && activeBoss == true) { if (!chechCachedBossHealth(bossHealth)) { hudBossEnergy.SetCurrHealth(bossHealth); debugBossHealth = hudBossEnergy.GetCurrentHealth(); debugBossMaxHealth = hudBossEnergy.GetMaxEnergy(); } //if (!chechCachedBossP(bossHealthP)) //{ // hudBossEnergy.SetHealthPer(bossHealthP); // cachedBossHealthP = bossHealthP; //} hudBossEnergy.SetAlpha(bossAlpha(timer)); hudBossEnergy.hudUpdate(timer); //debugColor = hudBossEnergy.debugColor; } else if (!hudBossEnergy.bossIni && activeBoss == true) { boss.SetActive(true); hudBossEnergy.SetBossParams(true, "Example Name", "Example Sub", bossHealth, 100f); cachedBossHealth = bossHealth; } else if (activeBoss == false) { boss.SetActive(false); } if (hudType == hudTypes.combat) { BallHud.SetActive(false); if (!CombatHud.activeInHierarchy || !Helmet.activeInHierarchy) { CombatHud.SetActive(true); Helmet.SetActive(true); } } else if (hudType == hudTypes.ball) { CombatHud.SetActive(false); Helmet.SetActive(false); if (!BallHud.activeInHierarchy) { BallHud.SetActive(true); } } threat.Draw(); }
void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "TShirt") { GameLogic.score += 10; TShirt.SetActive(true); other.transform.parent.gameObject.SetActive(false); Debug.Log("hitTrue"); } if (other.gameObject.tag == "Coat") { GameLogic.score += 10; Coat.SetActive(true); other.transform.parent.gameObject.SetActive(false); Debug.Log("hitTrue"); } if (other.gameObject.tag == "Helmet") { GameLogic.score += 10; Helmet.SetActive(true); other.transform.parent.gameObject.SetActive(false); Debug.Log("hitTrue"); } if (other.gameObject.tag == "Plant") { GameLogic.score += 10; Plant.SetActive(true); other.transform.parent.gameObject.SetActive(false); Debug.Log("hitTrue"); } if (other.gameObject.tag == "Shoes") { GameLogic.score += 10; Shoes.SetActive(true); other.transform.parent.gameObject.SetActive(false); Debug.Log("hitTrue"); } if (other.gameObject.tag == "IDCard") { GameLogic.score += 10; IDCard.SetActive(true); other.transform.parent.gameObject.SetActive(false); Debug.Log("hitTrue"); } if (other.gameObject.tag == "Bag") { GameLogic.score += 10; other.transform.parent.gameObject.SetActive(false); Debug.Log("hitTrue"); } if (other.gameObject.tag == "Paper") { GameLogic.score += 10; other.transform.parent.gameObject.SetActive(false); Debug.Log("hitTrue"); } if (other.gameObject.tag == "signaturetool") { GameLogic.score += 10; Coat.SetActive(true); other.transform.parent.gameObject.SetActive(false); Debug.Log("hitTrue"); } if (other.gameObject.tag == "GAME1FALSE") { GameLogic.time -= 5; other.transform.parent.gameObject.SetActive(false); Debug.Log("HitFalse"); } }