public void SetupEnemyStatus(Enemy enemyType) { this.enemyType = enemyType; currentHealth = enemyType.MaximumHealth; Healthbar.SetupHealthbar((int)enemyType.MaximumHealth); }
public void SetupEnemyStatus(Enemy enemyType) { this.enemyType = enemyType; currentHealth = enemyType.MaximumHealth; Healthbar.SetupHealthbar((int)enemyType.MaximumHealth); }