public void AngelSpecial(float channelingTime) { if (!channelingSpecial) { return; } channelingSpecial = false; Invoke("SpecialCD", 10); GameManager.instance.specialCD.GetComponent <Cooldownimage>().StartCooldown(10f); ChannelingSphere(); GameObject channelingBoom = Instantiate(stunRelease, gameObject.transform.position, stunRelease.transform.rotation); Destroy(channelingBoom, 2f); ac.SetBool("IsDoingSpecial", false); List <UnitCreepController> angelFriends = new List <UnitCreepController>(); Collider[] hitColliders = Physics.OverlapSphere(gameObject.transform.position, 5f); GameObject enemyHero = null; foreach (Collider target in hitColliders) { GameObject obj = target.gameObject; Debug.Log("Osui" + obj.name); Healthbar bar = target.GetComponent <Healthbar>(); if (bar != null) { if (bar.enemyType == "Hero" && bar.side != GetComponent <Healthbar>().side) { float stunTime = channelingTime / 2; bar.photonView.RPC("RpcStun", RpcTarget.All, stunTime); enemyHero = bar.gameObject; } else if (bar.enemyType == "Creep" && bar.side != GetComponent <Healthbar>().side) { float stunTime = channelingTime; bar.photonView.RPC("RpcStun", RpcTarget.All, stunTime); } else if (bar.enemyType == "Creep" && bar.side == GetComponent <Healthbar>().side&& angelFriends.Count < 3) { angelFriends.Add(bar.GetComponent <UnitCreepController>()); } } } if (enemyHero != null) { foreach (UnitCreepController item in angelFriends) { item.currentTarget = enemyHero; } } }
public void Damage(float damage, Vector2 knockback, bool isSystemDamage) { if (!isSystemDamage) { if (invincible) { return; } damage *= player.PlayerDamageRate(); damage /= GS.EnemyDefRate; } health -= damage; StartCoroutine(FlashCoroutine()); Debug.Log("damage:" + damage.ToString()); GetComponent <Rigidbody2D>().AddForce(knockback, ForceMode2D.Impulse); Healthbar.GetComponent <EnemyHealthbar>().Set(health / maxHealth); }
// Start is called before the first frame update void Start() { GS = FindObjectOfType <GameSystem>(); player = FindObjectOfType <Player>(); body = GetComponent <Rigidbody2D>(); if (transform.Find("Stunned")) { stunnedObj = transform.Find("Stunned").gameObject; stunnedObj.SetActive(false); } if (transform.Find("Sprite")) { spriteObj = transform.Find("Sprite").gameObject; } if (transform.Find("Shadow")) { shadowObj = transform.Find("Shadow").gameObject; } if (transform.Find("SpawnMask")) { maskObj = transform.Find("SpawnMask").gameObject; } if (!GetComponent <Mole>() && !GetComponent <SplitedGhost>() && !GetComponent <SplitedWisp>() && !fromTrunk && !isBoss) { startingStun = true; Stun(1F); StartCoroutine(SpawnEmitCoroutine()); } EnemyHealthbarPrefab = Resources.Load <GameObject>("Prefabs/Enemies/EnemyHealthbar"); Healthbar = GameObject.Instantiate(EnemyHealthbarPrefab, Vector3.zero, Quaternion.identity); Healthbar.GetComponent <EnemyHealthbar>().Init(gameObject, isBoss, spawnEmitDist); maxHealth = health; enemyCnt++; }
void Start() { Curtain.Play(); Finish = false; Lives = PlayerPrefs.GetInt("PLives"); Score = PlayerPrefs.GetInt("PScore"); Game = PlayerPrefs.GetInt("CurrentGame"); if (Score >= 20) { S1.GetComponent <SpriteRenderer>().sprite = n2; } else if (Score >= 10) { S1.GetComponent <SpriteRenderer>().sprite = n1; } else { S1.GetComponent <SpriteRenderer>().sprite = n0; } if (Score % 10 == 9) { S2.GetComponent <SpriteRenderer>().sprite = n9; } else if (Score % 10 == 8) { S2.GetComponent <SpriteRenderer>().sprite = n8; } else if (Score % 10 == 7) { S2.GetComponent <SpriteRenderer>().sprite = n7; } else if (Score % 10 == 6) { S2.GetComponent <SpriteRenderer>().sprite = n6; } else if (Score % 10 == 5) { S2.GetComponent <SpriteRenderer>().sprite = n5; } else if (Score % 10 == 4) { S2.GetComponent <SpriteRenderer>().sprite = n4; } else if (Score % 10 == 3) { S2.GetComponent <SpriteRenderer>().sprite = n3; } else if (Score % 10 == 2) { S2.GetComponent <SpriteRenderer>().sprite = n2; } else if (Score % 10 == 1) { S2.GetComponent <SpriteRenderer>().sprite = n1; } else if (Score % 10 == 0) { S2.GetComponent <SpriteRenderer>().sprite = n0; } if (Lives >= 10) { L1.GetComponent <SpriteRenderer>().sprite = n1; } else { L1.GetComponent <SpriteRenderer>().sprite = n0; } if (Lives % 10 == 9) { L2.GetComponent <SpriteRenderer>().sprite = n9; } else if (Lives % 10 == 8) { L2.GetComponent <SpriteRenderer>().sprite = n8; } else if (Lives % 10 == 7) { L2.GetComponent <SpriteRenderer>().sprite = n7; } else if (Lives % 10 == 6) { L2.GetComponent <SpriteRenderer>().sprite = n6; } else if (Lives % 10 == 5) { L2.GetComponent <SpriteRenderer>().sprite = n5; } else if (Lives % 10 == 4) { L2.GetComponent <SpriteRenderer>().sprite = n4; } else if (Lives % 10 == 3) { L2.GetComponent <SpriteRenderer>().sprite = n3; } else if (Lives % 10 == 2) { L2.GetComponent <SpriteRenderer>().sprite = n2; } else if (Lives % 10 == 1) { L2.GetComponent <SpriteRenderer>().sprite = n1; } else if (Lives % 10 == 0) { L2.GetComponent <SpriteRenderer>().sprite = n0; } if (Lives >= 3) { Healthbar = hp3; } else if (Lives == 2) { Healthbar = hp2; } else { Healthbar = hp1; } Healthbar.SetActive(true); Healthbar.GetComponent <PlayableDirector>().Play(); timecheck = -1; }
void Update() { if (Curtain.time >= 3.4 || (timecheck == Curtain.time && timecheck != 0)) { Finish = false; StageSetUp.SetActive(false); if (Score >= 20) { Self.GetComponent <GameVote>().enabled = true; } else if (Game == 0) { Self.GetComponent <GolfGameplay>().enabled = true; } else if (Game == 1) { Self.GetComponent <GamePhone>().enabled = true; } else if (Game == 2) { Self.GetComponent <GameSodaTap>().enabled = true; } else if (Game == 3) { Self.GetComponent <GameBuildWall>().enabled = true; } else if (Game == 4) { Self.GetComponent <GameGrabWoman>().enabled = true; } else if (Game == 5) { Self.GetComponent <GameSteak>().enabled = true; } else if (Game == 6) { Self.GetComponent <GameButin>().enabled = true; } else if (Game == 7) { Self.GetComponent <GameComb>().enabled = true; } else if (Game == 8) { Self.GetComponent <GameGrabWoman>().enabled = true; } else if (Game == 9) { Self.GetComponent <GameEarth>().enabled = true; } else if (Game == 10) { Self.GetComponent <GamePipe>().enabled = true; } else if (Game == 11) { Self.GetComponent <GameMoney>().enabled = true; } else if (Game == 12) { Self.GetComponent <GameHome>().enabled = true; } else if (Game == 13) { Self.GetComponent <GameAirport>().enabled = true; } else if (Game == 14) { Self.GetComponent <GameKeys>().enabled = true; } Liveshow.GetComponent <SpriteRenderer>().enabled = false; Scoreshow.GetComponent <SpriteRenderer>().enabled = false; Ruleshow.GetComponent <SpriteRenderer>().enabled = false; L1.GetComponent <SpriteRenderer>().enabled = false; L2.GetComponent <SpriteRenderer>().enabled = false; S1.GetComponent <SpriteRenderer>().enabled = false; S2.GetComponent <SpriteRenderer>().enabled = false; Healthbar.GetComponent <PlayableDirector>().Stop(); Healthbar.SetActive(false); Self.GetComponent <RaiseCurtain>().enabled = false; } timecheck = Curtain.time; }