private void OnTriggerEnter(Collider other) { if (itemPickedUp == false) { if (other.tag == "Player") { itemPickedUp = true; audioSource.PlayOneShot(pickupClip); Debug.Log(playerHealth.CurrentHealth); playerHealth.AddHealth(HealthBonus); Debug.Log(playerHealth.CurrentHealth); StartCoroutine(DestroySequence()); } } }