private void AffectObjectsInBeam() { HashSet <GameObject> objects = beam.ObjectsInBeam; foreach (GameObject toAffect in objects) { HealthTracker health = toAffect.GetComponent <HealthTracker>(); if (health) { health.InflictDamage(agentDamageRate * Time.deltaTime); } else { Grabbable grabbable = toAffect.GetComponent <Grabbable>(); if (grabbable != null && grabbable.IsGrabbed) { grabbable.Release(); } else if (attract && !repel && Vector3.Distance(toAffect.transform.position, attachmentPoint.transform.position) <= autoGrabRange && toAffect.GetComponent <MergableObject>().Size <= maxGrabSize) { GrabObject(toAffect); } else { ApplyForceToObject(toAffect); } } } }
//private Vector3 nextRespawnLocation; // Use this for initialization void Start() { rb = GetComponent <Rigidbody2D> (); GameObject cameraObject = GameObject.FindGameObjectWithTag("MainCamera"); myCamera = cameraObject.GetComponent <Camera> (); ghost = ghostObject.GetComponent <GhostController> (); controllerName = ""; getControllerName(); nextShot = 0.0f; currentHealth = maxHealth; blinkDamageAnimation = GetComponent <BlinkDamageAnimation> (); healthTracker = GetComponent <HealthTracker> (); healthTracker.startHealth(maxHealth); gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController> (); isDead = false; }
private void OnTriggerEnter2D(Collider2D collider) { TeamAssigner teamAssigner = collider.GetComponent <TeamAssigner>(); ProjectileController projectile = collider.GetComponent <ProjectileController>(); if (projectile != null) { if (projectile.firingTeam != firingTeam) { Destroy(projectile.gameObject); Destroy(gameObject); return; } } if (collider.isTrigger || teamAssigner != null && firingTeam == teamAssigner.team) { return; } else { HealthTracker healthTracker = collider.GetComponent <HealthTracker>(); if (healthTracker != null) { healthTracker.TakeDamage(weaponInfo.damage); } Destroy(gameObject); } }
/*Function called from NewSelection and OnEnable, and from the EventManager.cs using the clearSelectionEVT delegate event * Nulls all references and disables the panel's game object */ private void ClearSelection(EVTData data_ = null) { this.selectedShip = null; this.shipInventory = null; this.shipHealth = null; this.panel.SetActive(false); }
/* Function called from the EventManager.cs using the newSelectionEVT delegate event * Updates the ship panels on the HUD to show the selected ships' data */ private void NewSelection(EVTData data_) { //If the first object in the selection isn't a ship, the selection is cleared and nothing else happens if (MouseData.objectSelected[0].GetComponent <Ship>() == null) { this.ClearSelection(); return; } //Makes sure that the number of ships selected matches this component's index if (MouseData.objectSelected.Count > this.shipNumber) { //Sets the references to the selected ship's Ship, Inventory, and Health components this.selectedShip = MouseData.objectSelected[this.shipNumber].GetComponent <Ship>(); this.shipInventory = MouseData.objectSelected[this.shipNumber].GetComponent <Inventory>(); this.shipHealth = MouseData.objectSelected[this.shipNumber].GetComponent <HealthTracker>(); //Turns on this panel's game object and sets its icon this.panel.SetActive(true); this.icon.sprite = this.selectedShip.hudIcon; } //Otherwise, this ship panel is cleared else { ClearSelection(); } }
private void Awake() { playerGameObject = GameObject.FindGameObjectWithTag("Player"); playerHealthTracker = playerGameObject.GetComponent <HealthTracker>(); playerRigidbody2D = playerGameObject.GetComponent <Rigidbody2D>(); playerPlayerController = playerGameObject.GetComponent <PlayerController>(); }
// Use this for initialization void Start() { // find DICE IN HAND and set the crew GameObject dobject = transform.Find("DiceInHand").gameObject; DiceInHandController dcontroller = dobject.GetComponent <DiceInHandController>(); dcontroller.Crew = theCrew; // health tracker gets a link to crew too dobject = transform.Find("HealthTracker").gameObject; HealthTracker hcontroller = dobject.GetComponent <HealthTracker> (); hcontroller.Crew = theCrew; // find the provisions control and set the crew dobject = transform.Find("ProvisionsController").gameObject; ProvisionsViewController provs = dobject.GetComponent <ProvisionsViewController> (); provs.theCrew = theCrew; // time tracker dobject = transform.Find("TimeDisplay").gameObject; TimeDisplayController times = dobject.GetComponent <TimeDisplayController> (); times.theCrew = theCrew; }
public void updateHealthTracker() { GameObject dobject = transform.Find("HealthTracker").gameObject; HealthTracker tracker = dobject.GetComponent <HealthTracker> (); tracker.NeedsUpdate = true; }
public void UseWeapon() { if (currentWeapon == null || isOnCooldown) { return; } OnUseWeapon.Invoke(); CharacterTeamAssigner myTeam = GetComponent <CharacterTeamAssigner>(); foreach (Collider2D collider in GetCollidersInWeaponRange()) { HealthTracker tracker = collider.GetComponentInParent <HealthTracker>(); if (tracker != null) { CharacterTeamAssigner otherTeam = collider.GetComponentInParent <CharacterTeamAssigner>(); if (otherTeam == null || myTeam == null || myTeam.team != otherTeam.team) { tracker.TakeDamage(currentWeapon.damage); Rigidbody2D rb = collider.GetComponentInParent <Rigidbody2D>(); if (rb != null) { rb.AddForce((rb.position - (Vector2)transform.position).normalized * currentWeapon.force, ForceMode2D.Impulse); } } } } StartCoroutine(WaitForCooldown(currentWeapon.cooldown)); }
// Start is called before the first frame update void Start() { playerHealth = GameObject.FindGameObjectWithTag("Player").GetComponent <HealthTracker>(); audioSource = gameObject.GetComponent <AudioSource>(); rend = GetComponent <Renderer>(); itemPickedUp = false; }
void Start() { playerHealth = GameObject.FindGameObjectWithTag("Player").GetComponent <HealthTracker>(); cameraShake = Camera.main.GetComponent <ScreenEffects>(); playerSounds = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren <PlayerSounds>(); _anim = GetComponentInChildren <Animator>(); }
static Handler() { LoadHUD.LoadImages(); DeathTimers = new Dictionary <string, int>(); DeathTimers.Clear(); HealthTracker = Program.MenuIni.AddSubMenu("HealthTracker"); HealthTracker.AddGroupLabel("HUD"); HealthTracker.Add("ally", new CheckBox("Draw Ally HUD")); HealthTracker.Add("enemy", new CheckBox("Draw Enemy HUD")); HealthTracker.Add("RX", new Slider("Right Side X", 170, -200, 200)); HealthTracker.Add("RY", new Slider("Right Side Y", 10, -200, 200)); HealthTracker.Add("LX", new Slider("Left Side X", 0, -200, 200)); HealthTracker.Add("LY", new Slider("Left Side Y", 10, -200, 200)); HealthTracker.Add("space", new Slider("Spacing Between Huds", 11, 0, 30)); /* * HealthTracker.AddSeparator(0); * HealthTracker.AddGroupLabel("Buildings"); * HealthTracker.Add("World", new ComboBox("World Health Drawings", 1, "Percent", "Current Health")); * HealthTracker.Add("Minimap", new ComboBox("MiniMap Health Drawings", 0, "Percent", "Current Health")); * HealthTracker.Add("team", new ComboBox("Tracking Team", 0, "Both", "Enemy", "Ally")); * HealthTracker.Add("obj_AI_Turret", new CheckBox("Track Turrets Health")); * HealthTracker.Add("obj_HQ", new CheckBox("Track Nexues Health")); * HealthTracker.Add("obj_BarracksDampener", new CheckBox("Track Inhibitors Health")); */ DeathText = new Text(string.Empty, new Font("Tahoma", 18, FontStyle.Bold)) { Color = System.Drawing.Color.White }; CDText = new Text(string.Empty, new Font("Tahoma", 9, FontStyle.Bold)) { Color = System.Drawing.Color.White }; hudText = new Text(string.Empty, new Font("Tahoma", 14, FontStyle.Bold)) { Color = System.Drawing.Color.White }; foreach (var sprite in sprites) { sprite.Scale = new Vector2(1, 1); } Obj_AI_Base.OnPlayAnimation += delegate(Obj_AI_Base sender, GameObjectPlayAnimationEventArgs args) { var hero = sender as AIHeroClient; if (hero == null) { return; } if (args.Animation.ToLower().Contains("death")) { DeathTimers.Add(sender.Name, (int)(hero.DeathTimer() + Game.Time)); } }; }
// Use this for initialization void Start() { Instance = this; healthImage = GetComponent <Image> (); healthPercantage = 1f; newHealthPercantage = healthPercantage; healthImageWidth = healthImage.rectTransform.rect.width; }
private void Start() { playerHealth = GameObject.FindGameObjectWithTag("Player").GetComponent <HealthTracker>(); _agent = GetComponent <NavMeshAgent>(); _animator = GetComponentInChildren <Animator>(); _target = GameObject.FindGameObjectWithTag("Player").transform; ghostSounds = GetComponentInChildren <GhostSounds>(); }
// Start is called before the first frame update void Start() { healthTracker = GameObject.FindGameObjectWithTag("Player").GetComponent <HealthTracker>(); characterController = GetComponent <CharacterController>(); _animator = GetComponentInChildren <Animator>(); //_cameraAngle = Camera.main.transform.rotation.y * Mathf.Rad2Deg; _cameraAngle = -15; IsMoveable = true; }
public override void UpdateLogic(CharacterLogicController controller) { NavigationTargeter targeter = controller.GetComponent <NavigationTargeter>(); WaypointChainFollower follower = controller.GetComponent <WaypointChainFollower>(); HealthTracker tracker = controller.GetComponent <HealthTracker>(); ExcitementTracker excitementTracker = controller.GetComponent <ExcitementTracker>(); CharacterTeamAssigner teamAssigner = controller.GetComponent <CharacterTeamAssigner>(); WeaponController weaponController = controller.GetComponent <WeaponController>(); bool canAttack = !weaponController.isOnCooldown; bool isPanicked = tracker.currentHealth / tracker.maxHealth <= panicPercentage; List <CharacterTeamAssigner> enemiesInVision = new List <CharacterTeamAssigner>(); List <Potion> potionsInVision = new List <Potion>(); foreach (Collider2D collider in Physics2D.OverlapCircleAll(controller.transform.position, visionRange)) { CharacterTeamAssigner otherTeamAssigner = collider.GetComponent <CharacterTeamAssigner>(); Potion potion = collider.GetComponent <Potion>(); if (otherTeamAssigner != null && otherTeamAssigner.team != teamAssigner.team) { enemiesInVision.Add(otherTeamAssigner); } if (potion != null) { potionsInVision.Add(potion); } } List <CharacterTeamAssigner> enemiesInAttackRange = ClosestUtility.ThresholdList(controller.transform, enemiesInVision, enemyAttackRange); bool inCombat = enemiesInAttackRange.Count > 0; if (inCombat) { excitementTracker.GainExcitement(excitementGainedWhenInCombatPerSecond * Time.deltaTime * (isPanicked ? panicExcitementMultiplier : 1.0f)); } if (inCombat && !isPanicked && canAttack) { targeter.target = ClosestUtility.GetClosestInList(controller.transform, enemiesInAttackRange).transform; return; } bool canGetToPotion = potionsInVision.Count > 0; bool wantsPotion = tracker.currentHealth < tracker.maxHealth; if (wantsPotion && canGetToPotion) { targeter.target = ClosestUtility.GetClosestInList(controller.transform, potionsInVision).transform; return; } targeter.target = follower.currentWaypoint; }
// Update is called once per frame void Update() { if (trackGaios && trackerToDisplay == null) { trackerToDisplay = PlayerChoices.FindGaiosComponent <HealthTracker>(); } if (trackerToDisplay != null) { text.text = string.Format("{0}/{1}", trackerToDisplay.currentHealth, trackerToDisplay.maxHealth); } }
// Use this for initialization private void Start() { cc = gameObject.GetComponent <CharacterController>() as CharacterController; rb = gameObject.GetComponent <Rigidbody>() as Rigidbody; ht = gameObject.GetComponent <HealthTracker>() as HealthTracker; animator = GetComponent <Animator>(); // assuming character starts looking to the right: lookRight = transform.rotation; // calculate rotation flipped 180 degrees: lookLeft = lookRight * Quaternion.Euler(0, 180, 0); }
// Update is called once per frame void Update() { if (trackGaios && trackerToDisplay == null) { trackerToDisplay = PlayerChoices.FindGaiosComponent <HealthTracker>(); } if (trackerToDisplay != null) { float percentage = trackerToDisplay.currentHealth / trackerToDisplay.maxHealth; myRect.anchorMax = new Vector2(percentage, myRect.anchorMax.y); } }
private void OnCollisionStay2D(Collision2D collision) { TeamAssigner otherTeamAssigner = collision.collider.GetComponent <TeamAssigner>(); if (otherTeamAssigner != null && otherTeamAssigner.team != assigner.team) { HealthTracker healthTracker = collision.collider.GetComponent <HealthTracker>(); if (healthTracker != null) { healthTracker.TakeDamage(damage); } } }
// Start is called before the first frame update void Start() { _animator = GetComponentInChildren <Animator>(); _playerTracker = GetComponent <PlayerTracker>(); var player = GameObject.FindGameObjectWithTag("Player"); _playerTransform = player.transform; _playerCollider = player.GetComponent <Collider>(); _playerHealth = player.GetComponent <HealthTracker>(); _meleeCollider = transform.Find("Melee Collider") .GetComponent <Collider>(); Debug.Log(_meleeCollider); _isAttacking = false; }
private void OnTriggerEnter(Collider other) { Debug.Log(other.tag); if (other.tag == "Enemy") { enemyObject = other.GetComponent <HealthTracker>(); enemyObject.ReduceHealth(_damage); } if (other.tag == "Amulet") { Debug.Log("Found amulet"); //amulet = other.GetComponent<AmuletBoss>(); //amulet.TakeDamage(_damage); } }
private void OnTriggerEnter2D(Collider2D collision) { #if UNITY_EDITOR if (!EditorApplication.isPlaying) { return; } #endif CharacterTeamAssigner teamAssigner = collision.GetComponent <CharacterTeamAssigner>(); if (teamAssigner != null && teamAssigner.team == potionSettings.teamToHeal) { HealthTracker tracker = collision.GetComponent <HealthTracker>(); tracker.RestoreHealth(potionSettings.healAmount); } gameObject.SetActive(false); }
public bool AreEnemiesInRange() { CharacterTeamAssigner myTeam = GetComponent <CharacterTeamAssigner>(); foreach (Collider2D collider in GetCollidersInWeaponRange()) { HealthTracker tracker = collider.GetComponentInParent <HealthTracker>(); if (tracker != null) { CharacterTeamAssigner otherTeam = collider.GetComponentInParent <CharacterTeamAssigner>(); if (otherTeam == null || myTeam == null || myTeam.team != otherTeam.team) { return(true); } } } return(false); }
static void Main(string[] args) { // Create health tracker. HealthTracker tracker = new HealthTracker(); Greeting(); Console.WriteLine("\nUser input: "); while (true) { ConsoleKeyInfo key = Console.ReadKey(); switch (key.KeyChar) { case 'h': case 'H': tracker.Stop(); Greeting(); break; case 'r': case 'R': tracker.Reset(); break; case 'q': case 'Q': tracker.Quit(); break; default: tracker.RunOrStop(); Console.Write("\nUser input: "); break; } } }
public void RevertToPlacement() { HealthTracker tracker = GetComponent <HealthTracker>(); tracker.FullRestore(); }
public void SetTrackerFromObject(Transform t) { tracker = t.GetComponentInChildren <HealthTracker>(); }
// Start is called before the first frame update void Start() { aiMovement = GetComponentInParent <AIMovement>(); health = GetComponentInParent <HealthTracker>(); anim = GetComponent <Animator>(); }
// Start is called before the first frame update void Start() { anim = GetComponent <Animator>(); playerMovement = GetComponentInParent <PlayerMovement>(); playerHealth = GetComponentInParent <HealthTracker>(); }
private void Start() { ht = FindObjectOfType <HealthTracker>() as HealthTracker; }