Exemple #1
0
 public static void Free <T>(this HashSet <T> hashSet)
 {
     HashSetPool <T> .Free(hashSet);
 }
        private void DrawHandle()
        {
            // Trying to be very speed / memory efficient in this method

            if (!e.IsRepaint)
            {
                return;
            }

            var color = Color.white;

            var highlight = false;

            var invalid = false;

            var willDisconnect = false;

            var connections = HashSetPool <IUnitConnection> .New();

            GetConnectionsNoAlloc(connections);

            var isConnected = connections.Count > 0;

            if (isConnected)
            {
                foreach (var connection in connections)
                {
                    if (connection is InvalidConnection)
                    {
                        invalid = true;
                    }

                    var sourceWidget      = canvas.Widget <IUnitPortWidget>(connection.source);
                    var destinationWidget = canvas.Widget <IUnitPortWidget>(connection.destination);

                    if (sourceWidget.isMouseOver || destinationWidget.isMouseOver)
                    {
                        highlight = true;
                    }

                    if (sourceWidget.willDisconnect || destinationWidget.willDisconnect)
                    {
                        willDisconnect = true;
                    }
                }
            }

            if (isMouseOver)
            {
                highlight = true;
            }

            if (willDisconnect)
            {
                color = UnitConnectionStyles.disconnectColor;
            }
            else if (highlight)
            {
                color = UnitConnectionStyles.highlightColor;
            }
            else if (invalid)
            {
                color = UnitConnectionStyles.invalidColor;
            }
            else if (canvas.isCreatingConnection && (canvas.connectionSource == port || canvas.connectionSource.CanValidlyConnectTo(port)))
            {
                color = this.color;
            }
            else if (isConnected)
            {
                Color?resolvedColor = null;

                foreach (var connection in connections)
                {
                    var connectionColor = canvas.Widget <IUnitConnectionWidget>(connection).color;

                    if (resolvedColor == null)
                    {
                        resolvedColor = connectionColor;
                    }
                    else if (resolvedColor != connectionColor)
                    {
                        resolvedColor = this.color;

                        break;
                    }
                }

                color = resolvedColor.Value;
            }

            if (colorIfActive)
            {
                foreach (var connection in connections)
                {
                    var connectionEditorData = reference.GetElementDebugData <IUnitConnectionDebugData>(connection);

                    if (EditorApplication.isPaused)
                    {
                        if (EditorTimeBinding.frame == connectionEditorData.lastInvokeFrame)
                        {
                            color = UnitConnectionStyles.activeColor;

                            break;
                        }
                    }
                    else
                    {
                        color = Color.Lerp(UnitConnectionStyles.activeColor, color, (EditorTimeBinding.time - connectionEditorData.lastInvokeTime) / UnitWidget <IUnit> .Styles.invokeFadeDuration);
                    }
                }
            }

            var handlePosition = this.handlePosition;

            if (highlight)
            {
                var widthExpansion  = handlePosition.width * (Styles.highlightScaling - 1);
                var heightExpansion = handlePosition.height * (Styles.highlightScaling - 1);
                handlePosition.width  += widthExpansion;
                handlePosition.height += heightExpansion;
                handlePosition.x      -= widthExpansion / 2;
                handlePosition.y      -= heightExpansion / 2;
            }

            if (highlight ||
                isConnected ||
                canvas.connectionSource == port ||
                canvas.isCreatingConnection && canvas.connectionSource.CanValidlyConnectTo(port))
            {
                using (LudiqGUI.color.Override(color.WithAlphaMultiplied(LudiqGUI.color.value.a * 0.85f))) // Full color is a bit hard on the eyes
                {
                    if (handleTextureConnected != null)
                    {
                        GUI.DrawTexture(handlePosition, handleTextureConnected);
                    }
                }
            }
            else
            {
                if (handleTextureUnconnected != null)
                {
                    GUI.DrawTexture(handlePosition, handleTextureUnconnected);
                }
            }

            HashSetPool <IUnitConnection> .Free(connections);
        }
 private static void FreeEventsToTrigger <TEvent>(HashSet <TEvent> toTrigger) where TEvent : MachineEvent
 {
     HashSetPool <TEvent> .Free(toTrigger);
 }
 public void Recycle()
 {
     HashSetPool <ObjectType, PoolIdentifier> .Free(this);
 }